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* Reverting the deletion of files related to texture sending until we figure ↵John Hurliman2009-10-201-0/+58
| | | | out exactly what is and isn't needed
* * Removing cruft left over from the conversion to the new texture sending ↵John Hurliman2009-10-201-58/+0
| | | | | | and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
* Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-1/+0
| | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* Added this one file for the previous commit to work.Diva Canto2009-10-121-0/+37
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* Merge branch 'master' into diva-texturesMelanie2009-10-021-36/+36
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| * - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-36/+36
| | | | | | | | - adding LandDataSerializer to OAR mechanics
* | Merge branch 'master' into diva-texturesMelanie2009-10-0216-44/+89
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| * Formatting cleanup.Jeff Ames2009-10-012-3/+3
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| * Formatting cleanup.Jeff Ames2009-10-0115-41/+41
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| * addition of a new script function osSetParcelSIPAddress(string SIPAddress), ↵Rob Smart2009-09-181-0/+45
| | | | | | | | | | | | | | | | now including iVoiceModule This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* | Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman2009-09-301-3/+2
|/ | | | | | | | LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
* Some OSGrid specific changes, please use this or later for OSGrid useMelanie2009-09-151-3/+3
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* Only allow iar load/save if user is logged in to the region simulatorJustin Clark-Casey (justincc)2009-09-071-4/+6
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* Add ids to iar requestsJustin Clark-Casey (justincc)2009-09-041-3/+5
| | | | Stop save iar test wrongly relying on thread pulsing (still disabled though)
* Remove typo version of ReplaceableInterface property from RegionCombinerModule.Jeff Ames2009-08-311-1/+1
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* Replace the Replaceable modules nameMelanie2009-08-101-1/+1
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* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-042-0/+3
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Committing the interface change and the addition to the modules to getMelanie Thielker2009-07-101-0/+14
| | | | | | the ball rolling on replacable modules. No user functionality yet
* Update svn properties, add copyright header, formatting cleanup.Jeff Ames2009-06-291-1/+28
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* Update svn properties.Jeff Ames2009-06-271-14/+14
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* Extracted the code that handles the sending of prim updates to the client, ↵MW2009-06-261-0/+14
| | | | | | | from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
* * Corrected CAPS namespacesArthur Valadares2009-06-181-1/+1
| | | | | * "luke, use the sed"
* Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva2009-06-141-5/+0
| | | | get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-06-091-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
* * Add simple original sog xml serialization testJustin Clarke Casey2009-06-011-4/+4
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* * minor: change the name of one serialization method to match its counterpartJustin Clarke Casey2009-06-011-1/+1
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-0152-52/+52
| | | | LICENSE.txt.
* Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames2009-05-311-1/+28
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* Update svn properties.Jeff Ames2009-05-251-14/+14
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* From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield2009-05-221-0/+4
| | | | | | | | | | Changes to support client-side image pre-caching in the region. This commit adds an additional calling sequence to the DynamicTexture data and URL calls. The new interface allows a dynamic image to be loaded into a specific object face (rather than the mandatory ALL_SIDES supported today. This is in part fulfilment of ticket #458.
* Added ITeleportModule interface, and added a hook into scene so if a module ↵MW2009-05-211-0/+14
| | | | | | | has registered this interface then that handles teleport requests rather the SceneCommunicationService. As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
* Remove a misleading event that was only used internallyMelanie Thielker2009-05-141-2/+0
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* * refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey2009-05-141-2/+1
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* Move the connector for the new asset server to a connectors project. InheritMelanie Thielker2009-05-141-39/+0
| | | | | | | the region module version from this. This enables inter-server connections to reuse connetor code from region modules.
* Add most of the meat to the LSL HTTP serverMelanie Thielker2009-05-131-0/+3
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* Plumb request and return URL functions.Melanie Thielker2009-05-131-2/+3
| | | | | | Implements llRequestURL, llRequestSecureURL, llReleaseURL
* Add a skeleton for the LSLHttpServerMelanie Thielker2009-05-131-0/+43
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* Add more group notify glueMelanie Thielker2009-05-121-0/+1
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* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+2
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* Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker2009-05-101-0/+6
| | | | | | keys to allow caching the new crop of URI identified objects.
* COmmitting the asset cache skeletonMelanie Thielker2009-05-091-0/+33
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* - moving banned check and public/private check toDr Scofield2009-05-051-1/+1
| | | | | | | | | | Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
* Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz2009-04-192-0/+100
| | | | OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
* Thank you kindly, MCortez, for a patch that:Charles Krinke2009-04-191-0/+2
| | | | | | | | | This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
* Expose the GroupRecord and it's accessor APIMelanie Thielker2009-04-161-9/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+9
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* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-4/+19
| | | | | | * This allows specific requests to be identified.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-151-1/+1
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2009-04-141-0/+13
| | | | | | | region modules to use another region module's interfaces and events in a scene context
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-111-0/+1
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs