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* Merge branch 'master' into presence-refactorMelanie2010-02-223-6/+6
|\ | | | | | | This brings presence-refactor up to master again
| * Formatting cleanup.Jeff Ames2010-02-153-6/+6
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* | Merge branch 'master' into presence-refactorMelanie2010-02-152-2/+4
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| * Revolution is on the roll again! :)Revolution2010-02-142-2/+4
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into presence-refactorMelanie2010-02-081-2/+59
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| * add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)2010-02-081-2/+59
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* | Merge branch 'master' into presence-refactorMelanie2010-02-082-3/+61
|\ \ | |/ | | | | | | This was a large, heavily conflicted merge and things MAY have got broken. Please check!
| * minor: copy some method doc from the WorldComm implementation to the interfaceJustin Clark-Casey (justincc)2010-02-021-0/+39
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| * Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)2010-01-291-1/+12
| | | | | | | | Extend load oar test to check loading of a sound item
| * Revert "Updates all IRegionModules to the new style region modules."Melanie2010-01-295-5/+5
| | | | | | | | This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
| * Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-2/+10
| | | | | | | | | | | | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
| * Updates all IRegionModules to the new style region modules.Revolution2010-01-235-5/+5
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Finally cutting the gordian knot. Friends needs to be both a module and aMelanie2010-02-041-9/+0
| | | | | | | | | | service, and never the twain shall meet. This finally opens up the path to a working friends implementation
* | Some interface and data structure changes, add the missing method in friendsMelanie2010-02-041-0/+9
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* | Added missing file.Diva Canto2010-01-311-0/+20
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* | HG 1.5 is in place. Tested in standalone only.Diva Canto2010-01-281-0/+5
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* | Change a member of the friendslist module to better reflect the client sideMelanie2010-01-191-1/+1
| | | | | | | | | | data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
* | * Fixed misspelling of field in GridServiceDiva Canto2010-01-181-0/+3
| | | | | | | | * Moved TeleportClientHome to EntityTransferModule
* | Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto2010-01-161-0/+2
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* | Merge branch 'presence-refactor' of ↵Diva Canto2010-01-151-2/+18
|\ \ | | | | | | | | | ssh://diva@opensimulator.org/var/git/opensim into presence-refactor
| * \ Merge branch 'master' into presence-refactorMelanie2010-01-161-2/+18
| |\ \ | | |/ | | | | | | | | | This merge was very conflicted. I think I got them all, but I can't be sure. I had to merge to master or risk divergence to the point of unmergeability.
| | * add interface/method documentatio nto IScriptModuleCommsJustin Clark-Casey (justincc)2010-01-111-2/+18
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* | | Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto2010-01-151-1/+1
|/ / | | | | | | objects too.
* | * General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto2010-01-151-4/+13
| | | | | | | | | | | | | | the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
* | OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto2010-01-111-1/+0
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* | * OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto2010-01-101-1/+2
| | | | | | | | | | * HG is seriously broken here * Compiles. Untested.
* | Merge branch 'master' into presence-refactorMelanie2010-01-042-2/+2
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| * Formatting cleanup. Add copyright headers.Jeff Ames2010-01-042-2/+2
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* | Merge branch 'master' into presence-refactorMelanie2009-12-301-1/+1
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| * Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-1/+1
| | | | | | | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* | Change FriendsModule, InstantMessageModule, MessageTransferModule, ↵Melanie2009-12-281-5/+5
|/ | | | MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
* Add a data path for error messagesroot2009-12-222-0/+5
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* Script State Fix: Part 2Melanie2009-12-211-1/+1
| | | | | | Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
* Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)2009-12-041-1/+1
| | | | | | | | admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-262-3/+1
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-262-7/+0
| | | | internally
* minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)2009-11-251-5/+20
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* pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)2009-11-241-1/+4
| | | | unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
* minor: very minor formatting changeJustin Clark-Casey (justincc)2009-11-161-2/+0
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* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-0/+44
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Patch from Snoopy2. Fixes Mantis #4342Melanie2009-11-081-0/+1
| | | | | | fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
* Change the permissions module to use the friend list cache already in theMelanie2009-11-051-0/+2
| | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched.
* Reverting the deletion of files related to texture sending until we figure ↵John Hurliman2009-10-201-0/+58
| | | | out exactly what is and isn't needed
* * Removing cruft left over from the conversion to the new texture sending ↵John Hurliman2009-10-201-58/+0
| | | | | | and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
* Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-1/+0
| | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* Added this one file for the previous commit to work.Diva Canto2009-10-121-0/+37
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* Merge branch 'master' into diva-texturesMelanie2009-10-021-36/+36
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| * - cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2009-10-021-36/+36
| | | | | | | | - adding LandDataSerializer to OAR mechanics
* | Merge branch 'master' into diva-texturesMelanie2009-10-0216-44/+89
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| * Formatting cleanup.Jeff Ames2009-10-012-3/+3
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