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2010-08-13refactor: move Scene.PerformObjectBuy into BuySellModuleJustin Clark-Casey (justincc)2-2/+48
2010-08-13refactor: remove Scene.SetRootAgentScene() in favour of existing event with s...Justin Clark-Casey (justincc)1-2/+1
2010-08-13refactor: move more map tile generation code from scene to IWorldMapModuleJustin Clark-Casey (justincc)1-1/+4
2010-07-26implement llClearPrimMedia()Justin Clark-Casey (justincc)1-0/+10
2010-07-26implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-2/+12
2010-07-26Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)1-0/+47
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie1-1/+1
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-2/+2
2010-07-14Major attachments cleanup. Remove unused AttachObject ClientView methodMelanie Thielker1-1/+1
2010-07-14Remove useless quaternion parameter from AttachObject sigMelanie Thielker1-2/+2
2010-07-12implement llClearPrimMedia()Justin Clark-Casey (justincc)1-0/+10
2010-07-12implement llSetPrimMediaParams()Justin Clark-Casey (justincc)1-2/+12
2010-07-12Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)1-0/+47
2010-07-04Got rid of all hyperassets references. Also fixed accessing textures in user'...Diva Canto2-38/+3
2010-07-04Started to clean up the mess with HyperAssets in LLClientView. Fixed HG acces...Diva Canto1-0/+2
2010-06-28Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker1-1/+1
2010-06-28Change the way IRegionModule us referenced by IEmailModule toMelanie Thielker1-1/+1
2010-06-26Reverting the ITerrainModule changes. Turns out this was useless.Tom Grimshaw1-2/+1
2010-06-26add HasChanged to ITerrainModuleTom Grimshaw1-1/+2
2010-06-25Add DwellModule interfaceMelanie Thielker1-0/+37
2010-06-11* Added a new method to IMapImageGenerator for getting the map tile before it...John Hurliman1-0/+1
2010-06-04add ability for load iar/save iar to take in arbitrary optionsJustin Clark-Casey (justincc)1-0/+29
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-1/+1
2010-06-01Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker1-1/+1
2010-05-18Fix to the scenario where we send an agent to a neighbouring sim (via telepor...Tom Grimshaw1-0/+8
2010-05-13Implements three new OSSL functions for parcel management: osParcelJoin joins...OpenSim Master1-0/+3
2010-05-09* Fixed spamming the assets table with map tiles. The tile image ID is now st...Diva Canto1-1/+1
2010-05-05back port groups changesunknown1-0/+73
2010-05-04Strip estate message sending out from the estate management module andMelanie Thielker2-13/+2
2010-05-04Strip estate message sending out from the estate management module andMelanie Thielker2-13/+2
2010-05-04make the events more useful by providing the source regionMelanie Thielker1-1/+1
2010-05-04make the events more useful by providing the source regionMelanie Thielker1-1/+1
2010-05-04Add events to the estate interface to let interested modules know ofMelanie Thielker1-0/+5
2010-05-04Add events to the estate interface to let interested modules know ofMelanie Thielker1-0/+5
2010-05-02Adding DebugEvent Trapsacha1-0/+3
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie Thielker1-0/+1
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie1-0/+1
2010-04-26* Commenting SQLiteNG out of prebuild.xml, because it's making compile fail i...Diva Canto1-2/+2
2010-04-25Make scripted attachment states work. Finally. Also replace two monitor locksMelanie Thielker1-0/+1
2010-04-24Plumb a data path to initialize an attachment from an alternate sourceMelanie Thielker1-1/+6
2010-04-23add a comment about deprecating IRegionModuledahlia1-0/+3
2010-04-23Adding some more SNMP events and some refactoringsacha1-0/+1
2010-04-23Adding LinkUp/LinkDown when a region is started or stoped.sacha1-0/+5
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie2-0/+9
2010-04-17refactor: move DeatchObject() into the AttachmentsModuleJustin Clark-Casey (justincc)1-0/+10
2010-04-16refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...Justin Clark-Casey (justincc)1-0/+7
2010-04-16refactor: crudely move the RezMultipleAttachments() method into the Attachmen...Justin Clark-Casey (justincc)1-0/+12
2010-04-16Add --skip-assets option to load oar.Justin Clark-Casey (justincc)1-2/+10
2010-04-14Committing sacha's partial work (from orpheus). The GridBrat needs to learnMelanie1-1/+1
2010-04-14Change ISnmpModule to use scene referencesMelanie1-2/+9