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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-10-19
Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...
Dan Lake
1
-3
/
+6
2011-10-19
Extend scripts stop/start/suspend/resume console commands to allow action on ...
Justin Clark-Casey (justincc)
1
-5
/
+9
2011-10-17
Implement osNpcStand(<npc-id>)
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-10-17
Implement osNpcSit(). This is still in development so don't trust it
Justin Clark-Casey (justincc)
1
-0
/
+9
2011-10-04
Removed all refs to IClientAPI from IAttachmentsModule. Separated client hand...
Dan Lake
1
-22
/
+9
2011-10-03
Removed redundant code in AttachmentsModule and simplified interfaces which c...
Dan Lake
1
-29
/
+6
2011-10-03
Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
1
-2
/
+2
2011-10-01
minor: remove clutter null check from pass in config to AvatarFactoryModule.I...
Justin Clark-Casey (justincc)
1
-0
/
+9
2011-09-16
Reattaching a region was failing if the estate name had not changed (issue 50...
Kevin Houlihan
2
-1
/
+17
2011-09-13
Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
1
-9
/
+0
2011-09-12
comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-12
Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2
-0
/
+17
2011-09-12
When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
1
-0
/
+54
2011-09-09
Delay loading scripts until the scene has finished loading
Oren Hurvitz
1
-0
/
+5
2011-09-06
Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-09-06
In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
1
-1
/
+10
2011-09-06
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
1
-14
/
+0
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2
-4
/
+57
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2
-2
/
+24
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2
-0
/
+17
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2
-0
/
+62
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-08-30
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
1
-0
/
+17
2011-08-26
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-23
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
1
-15
/
+7
2011-08-22
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-08-22
Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
1
-0
/
+43
2011-08-20
Add avatar and attachments to llRegionSay
BlueWall
1
-1
/
+1
2011-08-19
Add llRegionSayTo
BlueWall
1
-0
/
+20
2011-08-19
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
1
-1
/
+36
2011-08-17
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-08-11
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-10
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-10
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
1
-4
/
+15
2011-08-09
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2
-1
/
+26
2011-08-03
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
1
-1
/
+31
2011-07-08
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
1
-1
/
+9
2011-07-02
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
1
-0
/
+40
2011-06-29
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-06-08
Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
1
-0
/
+1
2011-05-27
HG lures working! Friends can offer friends HG teleports via the profile. WAR...
Diva Canto
1
-0
/
+3
2011-05-26
Add a --noassets option to "save oar".
Justin Clark-Casey (justincc)
1
-6
/
+19
2011-05-24
Added necessary code to drop inventory on hg friends using the profile window...
Diva Canto
1
-0
/
+2
2011-05-24
Create a method to force the script engine to save state from outside
Melanie
1
-0
/
+2
2011-05-21
Fixed permissions bug related to friends in PermissionsModule. Added FriendsD...
Diva Canto
1
-1
/
+1
2011-05-01
Broke down Caps.cs into a generic Caps object that simply registers/unregiste...
Diva Canto
1
-9
/
+5
2011-04-30
First stab at cleaning up Caps. Compiles. Untested.
Diva Canto
1
-0
/
+2
2011-04-18
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
1
-1
/
+17
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