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2010-03-12refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)1-2/+16
AttachmentsModule
2010-03-12refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)1-1/+10
AttachmentsModule
2010-03-12refactor: move client invoked AttachObject from SceneGraph to AttachmentsModuleJustin Clark-Casey (justincc)1-3/+14
2010-03-10Formatting cleanup. Add copyright notices.Jeff Ames2-4/+31
2010-03-06- supporting llTextBoxunknown1-0/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-06refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)1-0/+11
need to rationalize method names later
2010-03-05refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)1-0/+12
2010-03-05refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)1-0/+49
2010-03-01Change friends to handle offers as it was originally designed. This mayMelanie1-13/+0
need to be changed in SQLite & MSSQL as well
2010-02-28Initial Online friends notification seems to be working reliably now. All ↵Diva Canto1-0/+1
this needs more testing, but everything is there.
2010-02-15Formatting cleanup.Jeff Ames3-6/+6
2010-02-14Revolution is on the roll again! :)Revolution2-2/+4
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-08add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)1-2/+59
2010-02-04Finally cutting the gordian knot. Friends needs to be both a module and aMelanie1-9/+0
service, and never the twain shall meet. This finally opens up the path to a working friends implementation
2010-02-04Some interface and data structure changes, add the missing method in friendsMelanie1-0/+9
2010-02-02minor: copy some method doc from the WorldComm implementation to the interfaceJustin Clark-Casey (justincc)1-0/+39
2010-01-31Added missing file.Diva Canto1-0/+20
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-1/+12
Extend load oar test to check loading of a sound item
2010-01-29Revert "Updates all IRegionModules to the new style region modules."Melanie5-5/+5
This reverts commit ec3c31e61e5e540f822891110df9bc978655bbaf.
2010-01-28HG 1.5 is in place. Tested in standalone only.Diva Canto1-0/+5
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-2/+10
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2010-01-23Updates all IRegionModules to the new style region modules.Revolution5-5/+5
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-19Change a member of the friendslist module to better reflect the client sideMelanie1-1/+1
data storage paradigm of the friends list and avoid repeated, unneccessary fetches of the entire friends list.
2010-01-18* Fixed misspelling of field in GridServiceDiva Canto1-0/+3
* Moved TeleportClientHome to EntityTransferModule
2010-01-16Moved prim crossing to EntityTransferModule. Not complete yet.Diva Canto1-0/+2
2010-01-15Renamed IAgentTransferModule to IEntityTransferModule -- accounts for ↵Diva Canto1-1/+1
objects too.
2010-01-15* General cleanup of Teleports, Crossings and Child agents. They are now in ↵Diva Canto1-4/+13
the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic. * HGSceneCommunicationService has been deleted * SceneCommunicationService will likely be deleted soon too
2010-01-11add interface/method documentatio nto IScriptModuleCommsJustin Clark-Casey (justincc)1-2/+18
2010-01-11OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.Diva Canto1-1/+0
2010-01-10* OMG! All but one references to UserProfileCacheService have been rerouted!Diva Canto1-1/+2
* HG is seriously broken here * Compiles. Untested.
2010-01-04Formatting cleanup. Add copyright headers.Jeff Ames2-2/+2
2009-12-29Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie1-1/+1
can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
2009-12-28Change FriendsModule, InstantMessageModule, MessageTransferModule, ↵Melanie1-5/+5
MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
2009-12-22Add a data path for error messagesroot2-0/+5
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
2009-12-21Script State Fix: Part 2Melanie1-1/+1
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-04Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)1-1/+1
admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie2-3/+1
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2-7/+0
internally
2009-11-25minor: add doc to a few parcel methodsJustin Clark-Casey (justincc)1-5/+20
2009-11-24pass all command parameters to load/save oar, not just the filenameJustin Clark-Casey (justincc)1-1/+4
unfortunately, these commands cannot yet be properly relocated to the region modules due to deficiencies in the region module infrastructure
2009-11-16minor: very minor formatting changeJustin Clark-Casey (justincc)1-2/+0
2009-11-10Add IScriptModuleComms interface and region module to handle dispatch ofMelanie1-0/+44
script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
2009-11-08Patch from Snoopy2. Fixes Mantis #4342Melanie1-0/+1
fixes problems when group owned land was abandoned by the land owner or reclaimed by the estate manager or by god. Beside that this new patch makes it possible, that users can buy land directly for a group, if the buyer has the required permissions.
2009-11-05Change the permissions module to use the friend list cache already in theMelanie1-0/+2
friends module instead of requesting the entire friends list over the network each time a prim is touched.
2009-10-20Reverting the deletion of files related to texture sending until we figure ↵John Hurliman1-0/+58
out exactly what is and isn't needed
2009-10-20* Removing cruft left over from the conversion to the new texture sending ↵John Hurliman1-58/+0
and UDP code * Changing the cache modules to only initialize the caches if they are actually enabled. Should save a bit of resources from unused cache systems
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman1-1/+0
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-12Added this one file for the previous commit to work.Diva Canto1-0/+37
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)1-36/+36
- adding LandDataSerializer to OAR mechanics
2009-10-01Formatting cleanup.Jeff Ames2-3/+3