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2011-10-03Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake1-29/+6
2011-10-03Remove usage of Linden packet types from inside Attachments Module and interfaceDan Lake1-2/+2
2011-10-01minor: remove clutter null check from pass in config to AvatarFactoryModule.I...Justin Clark-Casey (justincc)1-0/+9
2011-09-16Reattaching a region was failing if the estate name had not changed (issue 50...Kevin Houlihan2-1/+17
2011-09-13Remove UpdateKnownItem() from IAttachmentsModule.Justin Clark-Casey (justincc)1-9/+0
2011-09-12comment out some recent terrain texture loggingJustin Clark-Casey (justincc)1-1/+1
2011-09-12Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2-0/+17
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz1-0/+54
2011-09-09Delay loading scripts until the scene has finished loadingOren Hurvitz1-0/+5
2011-09-06Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)1-1/+1
2011-09-06In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)1-1/+10
2011-09-06Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)1-14/+0
2011-09-03Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2-4/+57
2011-08-31move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2-2/+24
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)1-2/+5
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2-0/+17
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2-0/+62
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)1-4/+4
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)1-0/+17
2011-08-26refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)1-2/+2
2011-08-23rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)1-15/+7
2011-08-22If an attachment fails, then start logging the exception for now, in order to...Justin Clark-Casey (justincc)1-5/+3
2011-08-22Add ISimulatorFeaturesModule so that other modules can register features in a...Justin Clark-Casey (justincc)1-0/+43
2011-08-20Add avatar and attachments to llRegionSayBlueWall1-1/+1
2011-08-19Add llRegionSayToBlueWall1-0/+20
2011-08-19Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)1-1/+36
2011-08-17Fix issue where loading a new appearance onto an NPC would not remove the pre...Justin Clark-Casey (justincc)1-1/+2
2011-08-11add regression test for osNpcCreate when cloning an in-region avatarJustin Clark-Casey (justincc)1-2/+2
2011-08-10Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()Justin Clark-Casey (justincc)1-1/+4
2011-08-10early code to allow scripts to force npcs not to fly when moving to targetJustin Clark-Casey (justincc)1-1/+5
2011-08-10implement osNpcStopMoveTo() to cancel any current move targetJustin Clark-Casey (justincc)1-4/+15
2011-08-09Implement first draft functions for saving and loading NPC appearance from st...Justin Clark-Casey (justincc)2-1/+26
2011-08-03rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)1-1/+31
2011-07-08refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...Justin Clark-Casey (justincc)1-1/+9
2011-07-02Create a very basic initial test which just creates an 'npc' and tests that t...Justin Clark-Casey (justincc)1-0/+40
2011-06-29Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)1-1/+1
2011-06-08Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto1-0/+1
2011-05-27HG lures working! Friends can offer friends HG teleports via the profile. WAR...Diva Canto1-0/+3
2011-05-26Add a --noassets option to "save oar".Justin Clark-Casey (justincc)1-6/+19
2011-05-24Added necessary code to drop inventory on hg friends using the profile window...Diva Canto1-0/+2
2011-05-24Create a method to force the script engine to save state from outsideMelanie1-0/+2
2011-05-21Fixed permissions bug related to friends in PermissionsModule. Added FriendsD...Diva Canto1-1/+1
2011-05-01Broke down Caps.cs into a generic Caps object that simply registers/unregiste...Diva Canto1-9/+5
2011-04-30First stab at cleaning up Caps. Compiles. Untested.Diva Canto1-0/+2
2011-04-18refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)1-1/+17
2011-04-05Make the "All Estates" option work from the client (this makes chosen changes...Justin Clark-Casey (justincc)2-0/+12
2011-03-25Start using IPrimCounts populated by PrimCountModule instead of LandData coun...Justin Clark-Casey (justincc)3-223/+1
2011-03-25Add ILandObject.IPrimCounts for the new prim count module.Justin Clark-Casey (justincc)1-0/+5
2011-03-21minor: slightly adjust previous method doc.Justin Clark-Casey (justincc)2-2/+2
2011-03-21add method doc to IEstateDataService and IEstateDataStore interfacesJustin Clark-Casey (justincc)2-2/+90