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2009-09-30Attempting to improve the robustness of texture decoding by always ignoring ↵John Hurliman1-3/+2
LayerInfo.End values and creating guessed default layer boundaries on failed decodes Changed a noisy J2K decode log message from Info to Debug Replacing openjpeg-dotnet decoding with managed CSJ2K decoding. Should be much more reliable, faster, and use less memory * Re-added openjpeg-dotnet files since they are used elsewhere in OpenSim * Updated prebuild.xml with a reference to CSJ2K * Renamed IJ2KDecoder and J2KDecoder member names to follow standard naming conventions * Removed j2kDecodeCache cruft and replaced it with the OpenSim cache system * Rewrote the default layer boundary algorithm to use percentages instead of an exponent * Switched from an infinite in-memory cache to an expiring cache (10 minute timeout) * Slightly quieted logging errors for failed texture decodes
2009-09-15Some OSGrid specific changes, please use this or later for OSGrid useMelanie1-3/+3
2009-09-07Only allow iar load/save if user is logged in to the region simulatorJustin Clark-Casey (justincc)1-4/+6
2009-09-04Add ids to iar requestsJustin Clark-Casey (justincc)1-3/+5
Stop save iar test wrongly relying on thread pulsing (still disabled though)
2009-08-31Remove typo version of ReplaceableInterface property from RegionCombinerModule.Jeff Ames1-1/+1
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2-0/+3
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+14
the ball rolling on replacable modules. No user functionality yet
2009-06-29Update svn properties, add copyright header, formatting cleanup.Jeff Ames1-1/+28
2009-06-27Update svn properties.Jeff Ames1-14/+14
2009-06-26Extracted the code that handles the sending of prim updates to the client, ↵MW1-0/+14
from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-18* Corrected CAPS namespacesArthur Valadares1-1/+1
* "luke, use the sed"
2009-06-14Pulled out HelloNeighbour into its own service, INeighbourService, which may ↵diva1-5/+0
get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-09From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-2/+4
This change addresses two issues: [1] It adds a flag field to the blendface call which allows the caller to indicate whether or not the generated asset is temporary, and whether or not the asset being replaced should be explicitly retired fromt the memory cache. The decimal values correspond to: 0 - Permanent asset, do not expire old asset 1 - Permanent asset, expire old asset 2 - Temporary asset, do not expire old asset 3 - Temporary asset, expire old asset '3' corresponds to the default behavior seen today, and is the continued behavior of the non-blendface calls. [2] The dynamic texture routines are highly-asynchronous and can be scheduled simultaneously on a multi-core machine. The nature of the texture management interfaece is such that updates may be lost, and the nature of asynchornous operation means that they may be processed out of order. A lock has been added to ensure that updates are at least atomic. No attempt has been made to enforce ordering. The lock applies to the SceneObjectPart being updated and is held for the lifetime of the TextureEntry used to carry texture updates (the one instance carries all faces supported by the prim). Users of these services should remember that the dynamic texture call is asynchronous and control will be returned *before* the texture update has actually occurred. As a result, a isubsequent GetTexture call may not return the expected asset id. A script must wait for the corresponding TEXTURE_CHANGED event before retrieving any texture information.
2009-06-01* Add simple original sog xml serialization testJustin Clarke Casey1-4/+4
2009-06-01* minor: change the name of one serialization method to match its counterpartJustin Clarke Casey1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames52-52/+52
LICENSE.txt.
2009-05-31Add copyright headers, formatting cleanup, ignore some generated files.Jeff Ames1-1/+28
2009-05-25Update svn properties.Jeff Ames1-14/+14
2009-05-22From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-0/+4
Changes to support client-side image pre-caching in the region. This commit adds an additional calling sequence to the DynamicTexture data and URL calls. The new interface allows a dynamic image to be loaded into a specific object face (rather than the mandatory ALL_SIDES supported today. This is in part fulfilment of ticket #458.
2009-05-21Added ITeleportModule interface, and added a hook into scene so if a module ↵MW1-0/+14
has registered this interface then that handles teleport requests rather the SceneCommunicationService. As by default there is no ITeleportModule registered, Teleports by default will still be handled by SceneCommunicationService.
2009-05-14Remove a misleading event that was only used internallyMelanie Thielker1-2/+0
2009-05-14* refactor: move bottom part of 'xml2' serializaton to separate classJustin Clarke Casey1-2/+1
2009-05-14Move the connector for the new asset server to a connectors project. InheritMelanie Thielker1-39/+0
the region module version from this. This enables inter-server connections to reuse connetor code from region modules.
2009-05-13Add most of the meat to the LSL HTTP serverMelanie Thielker1-0/+3
2009-05-13Plumb request and return URL functions.Melanie Thielker1-2/+3
Implements llRequestURL, llRequestSecureURL, llReleaseURL
2009-05-13Add a skeleton for the LSLHttpServerMelanie Thielker1-0/+43
2009-05-12Add more group notify glueMelanie Thielker1-0/+1
2009-05-12Paving the way for syncing group permissions across a gridMelanie Thielker1-0/+2
2009-05-10Add some asset cache plumbing. Change the generic cache from UUID to stringMelanie Thielker1-0/+6
keys to allow caching the new crop of URI identified objects.
2009-05-09COmmitting the asset cache skeletonMelanie Thielker1-0/+33
2009-05-05- moving banned check and public/private check toDr Scofield1-1/+1
Scene.NewUserConnection() - adding reason reporting this enforces estate bans very early on and prevents us from circulating client objects that we'd then have to retract once we realize that the client is not allowed into the region
2009-04-19Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz2-0/+100
OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
2009-04-19Thank you kindly, MCortez, for a patch that:Charles Krinke1-0/+2
This hooks up the LandManagementModule to handle the DeedParcelToGroup packet. Now people can start testing land assigned to and owned by groups. Also fixes a viewer crash issue when searching for and then joining a group with an agent that is not already being tracked by groups server.
2009-04-16Expose the GroupRecord and it's accessor APIMelanie Thielker1-9/+1
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker1-0/+9
2009-04-15* Make it possible to add a request id to load and save oar requestsJustin Clarke Casey1-4/+19
* This allows specific requests to be identified.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker1-1/+1
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-14Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker1-0/+13
region modules to use another region module's interfaces and events in a scene context
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker1-0/+1
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2-1/+42
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker1-0/+1
publication
2009-04-06* Implements World.Parcels[] array for MRM scripting.Adam Frisby1-1/+3
2009-04-05Changed the asynchronous call to get inventory in HG, so that it properly ↵diva1-3/+3
reports problems. OGS1 should also be changed, but I'm leaving it as is for now. RestSessionObjectPosterResponse is fairly broken and should not be used. Minor changes in Get inventory item in HGAssetMapper.
2009-04-05- Add new RegionModulesControllerPlugin to the application modulesHomer Horwitz4-0/+189
- Change several classes to use the new plugin for handling of region-modules (NOTE: No regionmodule is using this yet) - Add necessary prebuild parts (don't forget to runprebuild) Attention: Work in progress. This shouldn't break anything, but you never know...
2009-04-05- Move IWindModule to OpenSim.Region.Framework.InterfacesHomer Horwitz1-0/+83
- Fix a dependency problem. Hopefully fixes Mantis #3395
2009-04-05Added CreateObject(regionhandle, userID, itemID) to post objects that are to ↵diva1-0/+10
be fetched from the user's inventory server and rezzed in the region. Added all code necessary to fetch the item and the asset, and rez it inworld. The access to the item is uncap-ed and unverified -- I may place it later either under a cap or with auth verification. But in this model regions don't have the user's inventory, so they would have to guess the item IDs. Added safemode config to Standalone Hypergrid, similar effect to AllowRegionAccessToInventory in Inventory Server. Everyone should have these vars set to their default values except me!
2009-04-04Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz1-0/+38
First part of Mantis #964, the necessary clouds image will follow separately.
2009-04-01One more bit of refactoring, so this can be used outside region code.diva1-42/+0
2009-03-31Thank you kindly, MCortez for a patch that:Charles Krinke1-0/+15
With some support from HomerH, this patch adds support for Wind Model plugins via the mono.Addin framework. * Adds console & OSSL access to Wind Parameters * Adds plug-in support for custom wind models * Provides two example Wind Model plug-ins Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] -- will move this documentation to http://opensimulator.org [^] after the patch has been committed.