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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-09-06
Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
1
-14
/
+0
2011-09-03
Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2
-4
/
+57
2011-08-31
move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2
-2
/
+24
2011-08-31
Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
1
-2
/
+5
2011-08-30
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2
-0
/
+17
2011-08-30
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2
-0
/
+62
2011-08-30
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
1
-4
/
+4
2011-08-30
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
1
-0
/
+17
2011-08-26
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-23
rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
1
-15
/
+7
2011-08-22
If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
1
-5
/
+3
2011-08-22
Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
1
-0
/
+43
2011-08-20
Add avatar and attachments to llRegionSay
BlueWall
1
-1
/
+1
2011-08-19
Add llRegionSayTo
BlueWall
1
-0
/
+20
2011-08-19
Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
1
-1
/
+36
2011-08-17
Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-08-11
add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
1
-2
/
+2
2011-08-10
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-08-10
early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
1
-1
/
+5
2011-08-10
implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
1
-4
/
+15
2011-08-09
Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2
-1
/
+26
2011-08-03
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
1
-1
/
+31
2011-07-08
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
1
-1
/
+9
2011-07-02
Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
1
-0
/
+40
2011-06-29
Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-06-08
Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
1
-0
/
+1
2011-05-27
HG lures working! Friends can offer friends HG teleports via the profile. WAR...
Diva Canto
1
-0
/
+3
2011-05-26
Add a --noassets option to "save oar".
Justin Clark-Casey (justincc)
1
-6
/
+19
2011-05-24
Added necessary code to drop inventory on hg friends using the profile window...
Diva Canto
1
-0
/
+2
2011-05-24
Create a method to force the script engine to save state from outside
Melanie
1
-0
/
+2
2011-05-21
Fixed permissions bug related to friends in PermissionsModule. Added FriendsD...
Diva Canto
1
-1
/
+1
2011-05-01
Broke down Caps.cs into a generic Caps object that simply registers/unregiste...
Diva Canto
1
-9
/
+5
2011-04-30
First stab at cleaning up Caps. Compiles. Untested.
Diva Canto
1
-0
/
+2
2011-04-18
refactor: rename DeleteToInventory() to CopyToInventory()
Justin Clark-Casey (justincc)
1
-1
/
+17
2011-04-05
Make the "All Estates" option work from the client (this makes chosen changes...
Justin Clark-Casey (justincc)
2
-0
/
+12
2011-03-25
Start using IPrimCounts populated by PrimCountModule instead of LandData coun...
Justin Clark-Casey (justincc)
3
-223
/
+1
2011-03-25
Add ILandObject.IPrimCounts for the new prim count module.
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-03-21
minor: slightly adjust previous method doc.
Justin Clark-Casey (justincc)
2
-2
/
+2
2011-03-21
add method doc to IEstateDataService and IEstateDataStore interfaces
Justin Clark-Casey (justincc)
2
-2
/
+90
2011-03-21
On initial region registration, if the user chooses the option to make the re...
Justin Clark-Casey (justincc)
2
-0
/
+28
2011-02-12
Hack in a crude temporary "estate show" command
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-02-06
New command: show pending-objects
Diva Canto
1
-0
/
+1
2011-01-29
Create the structure of classes and interfaces to replace the cruft that
Melanie
1
-0
/
+2
2011-01-28
Add the prim count interfaces
Melanie
1
-0
/
+53
2011-01-28
Fix bumping into sim borders and check estate bans for walking crossings
Melanie
1
-1
/
+1
2011-01-28
Thank you, Goetz, for a patch to fix prim count display in cut regions.
Melanie
1
-0
/
+1
2011-01-27
When an oar is loaded, do not create a default parcel before loading the parc...
Justin Clark-Casey (justincc)
1
-1
/
+4
2011-01-27
Fix OAR parcel loading so that old parcels are replaced by the new instead of...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-01-26
Add some comments on ILandObject.StartPoint and EndPoint
Justin Clark-Casey (justincc)
1
-0
/
+10
2011-01-26
Implement command "land show". This shows all the parcels on the currently s...
Justin Clark-Casey (justincc)
1
-0
/
+4
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