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2015-10-31Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker1-3/+3
to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
2015-10-31Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker1-3/+3
work. Will eat your babies. Yada. Yada.
2015-10-02 remove unused method parameter master also removedUbitUmarov1-1/+1
2015-09-30 add several options for NPC creation so abusive use can be reduced ↵UbitUmarov1-0/+12
(restrictive by default) UNTESTED
2015-09-18MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov1-1/+0
2015-09-14 try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov1-2/+2
but needs testing, specially the fail cases, that most likelly need more work
2015-09-13Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2-12/+52
2015-09-02seems to compile ( tests comented out)UbitUmarov7-43/+2
2015-08-24try to implement core load oar optionsUbitUmarov2-18/+12
2015-08-24 rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov1-1/+1
2015-08-22Warp3D map now seems to workUbitUmarov1-0/+2
2015-08-22update MapSearchModuleUbitUmarov1-0/+5
2015-08-19find sending of initial terrain using PushTerrain as os coreUbitUmarov1-1/+8
2015-08-15Adding the IAgentStatefulModule interface. It is used in addtion toMelanie Thielker1-0/+61
one of the existing module interfaces to denote a module that holds agent specific state that should be transferred to other regions
2015-06-13Refactor AgentPreferences so that database operations happen centrally. the ↵Cinder1-37/+0
opensim way. Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Relicense AgentPreferences files to BSD and OpenSimulatorCinder1-23/+24
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-06-13Support for Linden AgentPreferences capability and friends ↵Cinder1-0/+36
(UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157 Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-03-27varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams3-2/+36
class TerrainData and push the implementation from Scene into the database readers and writers.
2015-03-22Varregion: first cut at removing Border class checks for region crossings.Robert Adams1-0/+5
Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-04Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() ↵Justin Clark-Casey (justincc)1-1/+36
script functions. This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN. By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-01-09Added GetDisplayNames capability. For now, we don't actually use display ↵Diva Canto1-96/+0
names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2014-12-30WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.Diva Canto2-0/+4
This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1 Additional changes: - Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing. - Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-04Allow scripts in attachments on an owned NPC to call NPC functions on that NPCJustin Clark-Casey (justincc)1-0/+11
2014-11-25Add naive implementation of controlled incoming HG attachments to manage load.Justin Clark-Casey (justincc)1-0/+2
Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source. This is a naive implementation because it does not currently account for slow foreign asset services. Although it may take longer, this approach may also improve attachment visibility for HG avatars since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-19 return bbox and offsetHeight to RezObjectUbitUmarov1-1/+1
2014-11-12Update libOMV and fix XBakes dependencies.Melanie Thielker1-1/+1
2014-11-11Remove the Invisible stuff and add more baked caching. Refactor selection of ↵Melanie Thielker1-1/+1
textures to save to Bakes module.
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-11-10Add a new baked texure module methid to support baked texturing mesh avatarsMelanie Thielker1-0/+1
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov1-2/+4
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov1-0/+1
this also ), so it doesn't stop heartbeat
2014-09-26Make "generate map" console command also trigger upload to maptiles as well ↵Justin Clark-Casey (justincc)1-0/+37
as asset generation without performing tile generation twice.
2014-09-23Modifications to previous IAR commits to bring them more inline with ↵AliciaRaven1-5/+5
existing OpenSim code conventions. Also include new IAR save switch in console help print out.
2014-09-23Add an event callback for loading IAR files. The callback for creating them ↵AliciaRaven1-3/+24
already existed but not for loading. This is of interest for use by region modules. Also includes reporting numbers of items saved and items filtered to the completed log printout.
2014-09-23Change existing IAR save to use UUID for its callback reference instead of ↵AliciaRaven1-3/+4
Guid. This is for uniformity as discussed on IRC.
2014-08-23Add an admin message to refesh a region's map tile. Will be used to periodicallyMelanie Thielker1-0/+40
rebuild the world map to clean out unused tiles.
2014-08-12Avination's Dynamic Floater Module. This works with Singularity viewer only.Melanie Thielker1-0/+52
It's WIP in that a dialog builder is on it's way. For now, the XML needs to be handmade.
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov1-1/+1
2014-05-31varregion: send terrain patches from where the avatar outward if the parameterRobert Adams1-1/+8
[Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
2014-05-30Moved these two estate-related interfaces to the projects where they belong.Diva Canto2-235/+0
2014-05-27Fixes a bug where map search results pertaining to varregions would only ↵Diva Canto1-0/+5
send the SW-most corner of the varregions; the other areas, when clicked, would result a blue circle, meaning that the viewer didn't know about those areas. This is still not quite right, as all the areas appear to be in the same coordinates, but it's good enough for now.
2014-05-22Fixed a problem with detaching attachments in situations where the user's ↵Diva Canto1-1/+3
asset server is not the same as the simulator's asset server. Unfortunately this still continues to be wasteful -- new assets are created every time an attachment is detached, but the process of storing the new asset goes through the InventoryAccess module, which does all sorts of checks regarding the users' inventory.
2014-05-12minor: Add some method doc to IMessageTransferModuleJustin Clark-Casey (justincc)1-0/+18
2014-05-12For XmlRpcGroups (Flotsam) module, when MessageOnlineUsersOnly = true, ↵Justin Clark-Casey (justincc)1-0/+2
handle notices to offline users directly as known undeliverable messages rather than discarding or attempting delivery. Offline notices can still be controlled with the [Messaging] ForwardOfflineGroupMessages setting. Looks to address more of http://opensimulator.org/mantis/view.php?id=7037 Only for Flotsam now for testing, but if approach works should be possible with core offline notices as well.
2014-05-06Console commands for Estate MgmtDev Random1-0/+3
2014-04-02Console command to rename EstateDev Random1-0/+4
2014-03-12When sending group notices through group messaging, allow the agent ID to ↵Justin Clark-Casey (justincc)1-1/+6
use for fetching group data to be different from im.fromAgentID This is because xmlrpcgroups currently always checks visibility for the requesting agent ID (unlike Groups v2, which can accept UUID.Zero) But group notice IMs have a from agent which is the group rather than the sending agent. Further addresses http://opensimulator.org/mantis/view.php?id=7037
2014-03-11Send group notices through the same messaging module mechanism used to send ↵Justin Clark-Casey (justincc)1-1/+20
group chat to avoid timeout issues when sending messages to large groups. Only implementing for XmlRpcGroups initially to test. May require MessageOnlineUsersOnly = true in [Groups] to be effective. In relation to http://opensimulator.org/mantis/view.php?id=7037
2014-02-15Properly restore position on crossing failure for mega-regions.Robert Adams1-2/+3
Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
2014-02-15Rewrite of mega-region code to use new form of border checking.Robert Adams1-0/+5
This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)