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path: root/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs (follow)
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* varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2014-05-311-1/+8
| | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
* Implement terrain merging in TerrainChannel.Robert Adams2014-02-021-1/+1
| | | | | | Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
* varregion: add --displacement parameter to 'load oar'.Robert Adams2014-01-191-0/+1
| | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
* Revolution is on the roll again! :)Revolution2010-02-141-0/+2
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)2009-12-041-1/+1
| | | | | | | | admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Moved ITerrainModule and ITerainEffect to ↵Homer Horwitz2009-04-191-0/+66
OpenSim.Region.Framework.Interfaces and added a TaintTerrain method