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path: root/OpenSim/Region/Framework/Interfaces/IScriptModule.cs (follow)
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* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+1
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-151-1/+1
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker2009-04-111-0/+1
| | | | | | | | This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
* Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker2009-04-101-1/+4
| | | | | | | UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
* * optimized usings.lbsa712009-02-121-2/+0
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+41
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!