Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Stop NPCs losing attachments when the source avatar takes them off. | Justin Clark-Casey (justincc) | 2011-09-03 | 1 | -0/+5 |
| | | | | | | | This was happening because we were using the source avatar's item IDs in the clone appearance. Switch to using the asset IDs of attachments instead for NPCs. The InventoryAccessModule and AttachmentModule had to be changed to allow rezzing of an object without an associated inventory item. Hopefully goes some way towards resolving http://opensimulator.org/mantis/view.php?id=5653 | ||||
* | move common code into AttachmentsModule.DeleteAttachmentsFromScene() | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -2/+15 |
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* | Make SP.Attachments available as sp.GetAttachments() instead. | Justin Clark-Casey (justincc) | 2011-08-31 | 1 | -2/+5 |
| | | | | | | | The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase. It also improves liveness. This might improve attachment anomolies when performing region crossings. | ||||
* | refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -0/+11 |
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* | refactor: Move ScenePresence.RezAttachments() into AttachmentsModule | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -0/+56 |
This adds an incomplete IScenePresence to match ISceneEntity |