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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-2/+2
2010-10-15Made OARs use the new serialization procedure. (TPs/crossings still on the ↵Diva Canto1-1/+1
old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-2/+2
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-06-01* Add simple original sog xml serialization testJustin Clarke Casey1-4/+4
2009-06-01* minor: change the name of one serialization method to match its counterpartJustin Clarke Casey1-1/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-12* optimized usings.lbsa711-1/+1
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-19* refactor: move saved named prims to xml2 method out into the serialization ↵Justin Clarke Casey1-0/+2
module
2008-12-19* refactor: Rename IRegionSerialiser and move into interfaces namespaceJustin Clarke Casey1-2/+2
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-6/+6
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-15From: Richard Alimi <ralimi@us.ibm.com>Dr Scofield1-1/+24
The following patch makes some enhancements to loading/saving the Xml2 format. - Add streamed version of functionality for saving prims to Xml2 format. The streamed version (optionally) allows for saving the prims whose positions appear within a particular bounding box. - Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in the Scene class - Extend loading from Xml2 (the streamed version) to optionally start scripts for the loaded scene objects)
2008-07-18* refactor: break out sog loading code into two parts so that ↵Justin Clarke Casey1-3/+2
post-deserialization changes can be carried out before adding it to a scene
2008-07-12* On archive loading, tell the user how many objects we are ignoring because ↵Justin Clarke Casey1-1/+1
they already exist in the scene * (ability to give objects new uuids will come later)
2008-07-07* Start scripts loaded from an archiveJustin Clarke Casey1-1/+2
2008-07-01Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵MW1-0/+7
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-06-21* refactor: Making some of the serialization names consistent, both within ↵Justin Clarke Casey1-2/+29
their pairings and with the others * This does make some of the names less ideal than others - this should change in the future
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-9/+9
2008-05-30* Hook up archive loading to load in prim xml dataJustin Clarke Casey1-1/+14
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30* Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey1-2/+15
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-1/+1
with namespaces.
2008-05-01Update svn properties. Minor formatting cleanup.Jeff Ames1-36/+36
2008-04-30* Commiting a bunch of missed files.Adam Frisby1-40/+37
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-10-30* Optimized usingslbsa711-3/+1
* Shortened type references * Removed redundant 'this' qualifier
2007-09-17fixing me some line endingsSean Dague1-42/+42
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-42/+42
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-16changed to native line ending encodingSean Dague1-42/+42
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13* Reorganising Java Virtual Machine code into a subfolder for the JVM ↵Adam Frisby1-0/+0
specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API.
2007-07-05* Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby1-7/+7
host to be added).
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-3/+0
* added some licensing info
2007-06-27*Moved all the classes into their own file from LLSDHelpers.csmingchen1-5/+10
*Some folder renaming to follow project Name *Updated prebuild.xml
2007-06-27*Some more restructuring/fixing -- should compile, but high chance I forgot ↵mingchen1-1/+1
to add/remove something