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2019-08-15Bandaid for ghost users, check and remove them from Presence when they log on.onefang1-0/+8
Once again OOP proves it's worse that spaghetti, but cutting up the spaghetti and hiding it all over the kitchen. Note the commented out bits from GateKeeperService.cs, this stuff is checked TWICE, though this time is for HGers, or not.
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-1/+1
2009-12-28Change FriendsModule, InstantMessageModule, MessageTransferModule, ↵Melanie1-5/+5
MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-12* optimized usings.lbsa711-2/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-11-24WIP: Adding a few things to PresenceModule. Not quite finished yet.Homer Horwitz1-0/+6
2008-11-22Change the presence event signaturesMelanie Thielker1-2/+8
2008-11-21Introducing IPresenceModuleMelanie Thielker1-3/+7
2008-11-16Adds the missing interface to fix the buildMelanie Thielker1-5/+4
2008-11-08Add some discovery code, laying groundwork for region-crossing scriptsMelanie Thielker1-0/+3
No user functionality yet
2008-09-25Add an extension to allow registering multiple interfaces of a type withMelanie Thielker1-4/+5
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-04-29* Spring cleaning.Adam Frisby1-1/+1
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-02-05Added copyright statements.Jeff Ames1-0/+28
2007-12-15Set svn:eol-style. Cleaned up set-eol-style.sh a bit.Jeff Ames1-9/+9
2007-12-14* ARequest changed name to AssetRequest and moved to own file.lbsa711-0/+10
* The AssetServerBase is now responsible for dequeueing, the server implementations merely recieves ProcessRequest( AssetRequest req ) * Catchall added around queue processing thread so thread won't abort on exceptions.