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path: root/OpenSim/Region/Framework/Interfaces/IPermissionsModule.cs (unfollow)
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2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-1/+1
2011-09-12When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz1-15/+19
2011-09-06Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)1-1/+1
2011-09-06In SceneViewer, introduce an IsEnabled flag and perform Close() under an ↵Justin Clark-Casey (justincc)1-1/+10
m_pendingObjects lock in order to avoid the race condition seen by danbanner in http://opensimulator.org/mantis/view.php?id=5669
2011-02-06New command: show pending-objectsDiva Canto1-0/+1
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman1-1/+0
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-06-29Update svn properties, add copyright header, formatting cleanup.Jeff Ames1-1/+28
2009-06-27Update svn properties.Jeff Ames1-14/+14
2009-06-26Extracted the code that handles the sending of prim updates to the client, ↵MW1-0/+14
from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes. By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]