Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Implements three new OSSL functions for parcel management: osParcelJoin ↵ | OpenSim Master | 2010-05-13 | 1 | -0/+3 |
| | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. | ||||
* | Formatting cleanup. Add copyright headers. | Jeff Ames | 2010-01-04 | 1 | -1/+1 |
| | |||||
* | minor: add doc to a few parcel methods | Justin Clark-Casey (justincc) | 2009-11-25 | 1 | -5/+20 |
| | |||||
* | Formatting cleanup. | Jeff Ames | 2009-10-01 | 1 | -2/+2 |
| | |||||
* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | * Implements World.Parcels[] array for MRM scripting. | Adam Frisby | 2009-04-06 | 1 | -1/+3 |
| | |||||
* | * simplify media and music url setting since we never get back a null land ↵ | Justin Clarke Casey | 2009-03-05 | 1 | -0/+15 |
| | | | | object | ||||
* | * optimized usings. | lbsa71 | 2009-02-12 | 1 | -1/+0 |
| | |||||
* | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 2009-02-06 | 1 | -0/+49 |
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! |