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path: root/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs (follow)
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* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-031-4/+52
| | | | | | | This was happening because we were using the source avatar's item IDs in the clone appearance. Switch to using the asset IDs of attachments instead for NPCs. The InventoryAccessModule and AttachmentModule had to be changed to allow rezzing of an object without an associated inventory item. Hopefully goes some way towards resolving http://opensimulator.org/mantis/view.php?id=5653
* refactor: rename bool returning GetAgentInventoryItem() to ↵Justin Clark-Casey (justincc)2011-07-081-1/+9
| | | | CanGetAgentInventoryItem() to improve code readability
* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-181-1/+17
| | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
* Got rid of all hyperassets references. Also fixed accessing textures in ↵Diva Canto2010-07-041-1/+3
| | | | user's inventory in foreign grids.
* Started to clean up the mess with HyperAssets in LLClientView. Fixed HG ↵Diva Canto2010-07-041-0/+2
| | | | access to Notecards in user's inventory.
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-011-1/+1
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* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-1/+28
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* Added missing file.Diva Canto2010-01-311-0/+20