Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -3/+3 |
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* | replace recent IModule.GetGroup() with better GetGroupRecord(string name) | Justin Clark-Casey (justincc) | 2010-03-26 | 1 | -4/+10 |
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* | minor: some debugging information and spacing changes to group module | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -1/+1 |
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* | add get group by name method to IGroupsModule | Justin Clark-Casey (justincc) | 2010-03-25 | 1 | -3/+26 |
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* | Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵ | Jeff Ames | 2009-06-01 | 1 | -1/+1 |
| | | | | LICENSE.txt. | ||||
* | Remove a misleading event that was only used internally | Melanie Thielker | 2009-05-14 | 1 | -2/+0 |
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* | Add more group notify glue | Melanie Thielker | 2009-05-12 | 1 | -0/+1 |
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* | Paving the way for syncing group permissions across a grid | Melanie Thielker | 2009-05-12 | 1 | -0/+2 |
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* | Expose the GroupRecord and it's accessor API | Melanie Thielker | 2009-04-16 | 1 | -9/+1 |
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* | Commit the group deeding support, thank you, mcortez | Melanie Thielker | 2009-04-15 | 1 | -0/+9 |
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* | Add AcceptNotices member to GroupMembershipData and an overload to | Melanie Thielker | 2009-03-29 | 1 | -0/+1 |
| | | | | | | IGroupsModule interface | ||||
* | Module interface change | Melanie Thielker | 2009-03-29 | 1 | -1/+1 |
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* | * optimized usings. | lbsa71 | 2009-02-12 | 1 | -2/+1 |
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* | This changeset is the step 1 of 2 in refactoring | Dr Scofield | 2009-02-06 | 1 | -0/+68 |
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx! |