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path: root/OpenSim/Region/Framework/Interfaces/IEstateModule.cs (follow)
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* Hack in a crude temporary "estate show" commandJustin Clark-Casey (justincc)2011-02-121-1/+1
| | | | | | This will show the estate for each region, along with that estate's id and the estate owner. This is temporary because the command output might change. This commit also converts the estate module from the old to the new region module format
* Strip estate message sending out from the estate management module andMelanie Thielker2010-05-041-0/+2
| | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* make the events more useful by providing the source regionMelanie Thielker2010-05-041-1/+1
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* Add events to the estate interface to let interested modules know ofMelanie Thielker2010-05-041-0/+5
| | | | changes to estate settings
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * optimized usings.lbsa712009-02-121-2/+0
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+44
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!