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path: root/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs (unfollow)
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2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-0/+13
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-10-18Add number of inventory items to information displayed via "show part" ↵Justin Clark-Casey (justincc)1-3/+11
console command
2012-07-10When an attachment is detached to inv or derezzed, stop the scripts, update ↵Justin Clark-Casey (justincc)1-2/+13
the known item with script state still in the script engine and then remove the scripts. This is to fix a regression starting from 5301648 where attachments had to start being deleted before persistence in order to avoid race conditions with hud update threads.
2012-06-20Log how many scripts are candidates for starting and how many are actually ↵Justin Clark-Casey (justincc)1-3/+16
started. Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
2012-05-26refactor: replace LSL_Api.InventoryKey(string) largely with ↵Justin Clark-Casey (justincc)1-0/+13
SceneObjectPartInventory.GetInventoryItem(string) Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
2012-04-12Mantis 55025 Implement script time.Talun1-1/+11
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-09Mantis5502 implementation of some of the new constantsTalun1-0/+10
Signed-off-by: Melanie <melanie@t-data.com>
2012-03-22Add llGiveInventory() test from object to object where both objects are ↵Justin Clark-Casey (justincc)1-1/+10
owned by the same user.
2010-12-21Make prim inventories a bit more saneMelanie1-7/+0
2010-11-16Change the way attachments are persisted. Editing a worn attachment will nowMelanie1-0/+1
save properly, as will the results of a resizer script working. Attachment positions are no longer saved on each move, but instead are saved once on logout. Attachment script states are saved as part of the attachment now when detaching.
2010-09-16JustinCC is evil. f7b28dd3 broke script persistence. This fixes it.root1-0/+9
2010-09-12* Added ISimulationDataService and IEstateDataServiceJohn Hurliman1-1/+1
* Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-11Fixed the naming mess around data connectors for simulation dataJohn Hurliman1-1/+1
2010-08-25refactor: Push item retrieval and fixing part of Scene.RezObject() down into ↵Justin Clark-Casey (justincc)1-0/+12
SceneObjectPartInventory
2010-04-27Add a parameter to prim inventory update to prevent event firingMelanie1-0/+1
2010-04-19All scripts are now created suspended and are only unsuspended when the objectMelanie1-0/+1
is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
2010-02-15Formatting cleanup.Jeff Ames1-1/+1
2010-01-29Add method to get all items with the same name from a particular primJustin Clark-Casey (justincc)1-1/+12
Extend load oar test to check loading of a sound item
2010-01-25Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)1-2/+10
When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
2009-12-22Add a data path for error messagesroot1-0/+2
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-2/+0
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-6/+0
internally
2009-10-01Formatting cleanup.Jeff Ames1-3/+3
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-0/+2
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-12* optimized usings.lbsa711-6/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-4/+3
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-11-25* Make a step on removing direct access to TaskInventoryDictionary from ↵Justin Clarke Casey1-21/+6
other packages
2008-11-25* Remove direct access to Inventory.SerialJustin Clarke Casey1-5/+5
2008-11-25* refactor: Establish an IEntityInventory interface for ↵Justin Clarke Casey1-0/+223
SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object