aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Interfaces/IDynamicMenuModule.cs (unfollow)
Commit message (Collapse)AuthorFilesLines
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-0/+1
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-13/+20
2012-08-29This partially implements the LSL function to set the responseMic Bowman1-0/+2
type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty.
2012-05-23Fix llGetSimulatorHostname to return configured hostnameBlueWall1-0/+1
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-13Add most of the meat to the LSL HTTP serverMelanie Thielker1-0/+3
2009-05-13Plumb request and return URL functions.Melanie Thielker1-2/+3
Implements llRequestURL, llRequestSecureURL, llReleaseURL
2009-05-13Add a skeleton for the LSLHttpServerMelanie Thielker1-6/+8
2009-02-12* optimized usings.lbsa711-1/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-3/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-12-01* minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey1-1/+1
starting something different
2008-09-29* refactor: Rename InventoryModule to InventoryTransferModuleJustin Clarke Casey1-1/+1
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-3/+3
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-08-19Moves one file to it's proper locationMelanie Thielker1-1/+4
2008-08-17Add the IInventoryModule interface and a sample method callMelanie Thielker1-5/+7
to Scene.INventory.cs
2008-04-29* Spring cleaning.Adam Frisby1-1/+1
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-3/+0
(this took a while to run).
2008-04-17Update svn properties. Add copyright info to some source files.Jeff Ames1-1/+28
2008-03-29Set svn:eol-style.Jeff Ames1-14/+14
2008-03-28* Introduced common abstract UserDataBase providerlbsa711-0/+14
* Weeded out multiple AvatarPickerAvatar classes