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path: root/OpenSim/Region/Framework/Interfaces/IDialogModule.cs (follow)
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* 80 character-width terminal formatting of IDialogModule interface, removing ↵SignpostMarv2012-11-101-23/+28
| | | | superfluous whitespace & line-endings.
* Documenting parameters of methods on the IDialogModule interfaceSignpostMarv2012-11-101-33/+73
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* Strip estate message sending out from the estate management module andMelanie Thielker2010-05-041-13/+0
| | | | | | | the dialog module. Convert it to an event on the estate module interface. The old implementation did the same as message to region, a button that is right next to it on the UI. This implementation prevented people from adding a more sane one in a module.
* - supporting llTextBoxunknown2010-03-061-0/+5
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* Formatting cleanup.Jeff Ames2009-10-011-5/+5
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* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * optimized usings.lbsa712009-02-121-1/+0
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+136
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!