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* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-241-1/+1
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.
* * Deleted unused RegionManager.cslbsa712007-09-191-3/+0
| | | | | * Deleted unused ModuleAPIMethod's
* * 'Use format string' ftwlbsa712007-09-191-131/+132
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* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-191-18/+25
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-1732-3103/+3103
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* mass update of urls in source code to new websiteSean Dague2007-09-1019-19/+19
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* remove build files from svn Sean Dague2007-09-074-575/+0
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* Some work on Module loading/management.MW2007-09-041-5/+10
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Config option for loading ScriptEngine (wjordan)Tedd Hansen2007-08-301-12/+0
| | | | | Removed project file for ExcensionsScriptModule
* Various small changes (some likely to be removed again soon)MW2007-08-291-5/+5
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* Applied danx0r's ODE patch [mantis number 340].MW2007-08-282-2/+4
| | | | | Corrected a few out dated things in the ExtensionsScriptModule.
* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-2838-0/+3698
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)