| Commit message (Collapse) | Author | Files | Lines |
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loaded so that they may read out any bits they are interested in
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* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin
* Made LogBase thread-safe (or at least not thread-ignorant)
* Ignored some genned files
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* Fixed a bug where ODE tries to do a physics update for zero frames.
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* Deleted unused ModuleAPIMethod's
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* 'remove redundant this qualifier' ftw
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Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
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Removed project file for ExcensionsScriptModule
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Corrected a few out dated things in the ExtensionsScriptModule.
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separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
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