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path: root/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs (unfollow)
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2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-04Some work on Module loading/management.MW1-5/+10
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-29Various small changes (some likely to be removed again soon)MW1-5/+5
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-107/+138
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-06* minor refactoringslbsa711-1/+1
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-16changed to native line ending encodingSean Dague1-107/+107
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-0/+8
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-05* Java engine fully back in SugiliteAdam Frisby1-0/+3
2007-07-05* Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby1-1/+1
host to be added).
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-7/+7
* added some licensing info
2007-06-28* Removed J# language support because it has issues with Mono.Adam Frisby1-3/+0
2007-06-28Finished removing the old scripting code, Scene.Scripting.cs and ↵MW1-1/+1
OpenSim.Framework.Interfaces.Scripting.
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW1-0/+99