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path: root/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs (unfollow)
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2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby1-3/+3
with namespaces.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+3
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames1-27/+27
2008-02-05Converted logging to use log4net.Jeff Ames1-5/+7
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
2007-12-27* Optimized usingslbsa711-1/+1
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames1-2/+2
notice of doom
2007-12-04* Fixed a whole bunch of console messages.Adam Frisby1-3/+3
2007-11-01* Diuerse beavtificatemslbsa711-2/+2
2007-10-30* Optimized usingslbsa711-13/+13
* Shortened type references * Removed redundant 'this' qualifier
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby1-1/+1
2007-10-22revert r2162 as it completely clobbered all the work onSean Dague1-2/+2
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in.
2007-10-22* Major ass commit.Adam Frisby1-2/+2
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-19changes to pass nini config object to the modules that getSean Dague1-148/+149
loaded so that they may read out any bits they are interested in
2007-10-10* Gave ModuleLoader some good lovin'lbsa711-148/+148
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
2007-10-05getting all our line endings consistant againSean Dague1-148/+148
2007-09-19* Deleted unused RegionManager.cslbsa711-3/+0
* Deleted unused ModuleAPIMethod's
2007-09-19* 'Use format string' ftwlbsa711-131/+132
2007-09-19* Modernized ScriptManager to new interface-based module calls.lbsa711-18/+25
* 'remove redundant this qualifier' ftw
2007-09-17fixing me some line endingsSean Dague1-143/+143
2007-09-10mass update of urls in source code to new websiteSean Dague1-1/+1
2007-09-04Some work on Module loading/management.MW1-5/+10
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-08-29Various small changes (some likely to be removed again soon)MW1-5/+5
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-107/+138
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-06* minor refactoringslbsa711-1/+1
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-07-16changed to native line ending encodingSean Dague1-107/+107
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW1-0/+8
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-05* Java engine fully back in SugiliteAdam Frisby1-0/+3
2007-07-05* Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby1-1/+1
host to be added).
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa711-7/+7
* added some licensing info
2007-06-28* Removed J# language support because it has issues with Mono.Adam Frisby1-3/+0
2007-06-28Finished removing the old scripting code, Scene.Scripting.cs and ↵MW1-1/+1
OpenSim.Framework.Interfaces.Scripting.
2007-06-28Imported the scripting changes, so now should be up to date with sugilite. MW1-0/+99