Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-01 | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 1 | -3/+3 | |
with namespaces. | |||||
2008-04-21 | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 1 | -2/+3 | |
(this took a while to run). | |||||
2008-03-18 | Formatting cleanup. | Jeff Ames | 1 | -27/+27 | |
2008-02-05 | Converted logging to use log4net. | Jeff Ames | 1 | -5/+7 | |
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
2007-12-27 | * Optimized usings | lbsa71 | 1 | -1/+1 | |
* shortened references * Removed redundant 'this' * Normalized EOF | |||||
2007-12-10 | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 1 | -2/+2 | |
notice of doom | |||||
2007-12-04 | * Fixed a whole bunch of console messages. | Adam Frisby | 1 | -3/+3 | |
2007-11-01 | * Diuerse beavtificatems | lbsa71 | 1 | -2/+2 | |
2007-10-30 | * Optimized usings | lbsa71 | 1 | -13/+13 | |
* Shortened type references * Removed redundant 'this' qualifier | |||||
2007-10-22 | * Return of R2162. /Take that SVN!/ | Adam Frisby | 1 | -1/+1 | |
2007-10-22 | revert r2162 as it completely clobbered all the work on | Sean Dague | 1 | -2/+2 | |
the ChatModule by MW and myself. Couldn't find Adam online after that rev went in. | |||||
2007-10-22 | * Major ass commit. | Adam Frisby | 1 | -2/+2 | |
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation | |||||
2007-10-19 | changes to pass nini config object to the modules that get | Sean Dague | 1 | -148/+149 | |
loaded so that they may read out any bits they are interested in | |||||
2007-10-10 | * Gave ModuleLoader some good lovin' | lbsa71 | 1 | -148/+148 | |
* Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files | |||||
2007-10-05 | getting all our line endings consistant again | Sean Dague | 1 | -148/+148 | |
2007-09-19 | * Deleted unused RegionManager.cs | lbsa71 | 1 | -3/+0 | |
* Deleted unused ModuleAPIMethod's | |||||
2007-09-19 | * 'Use format string' ftw | lbsa71 | 1 | -131/+132 | |
2007-09-19 | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 1 | -18/+25 | |
* 'remove redundant this qualifier' ftw | |||||
2007-09-17 | fixing me some line endings | Sean Dague | 1 | -143/+143 | |
2007-09-10 | mass update of urls in source code to new website | Sean Dague | 1 | -1/+1 | |
2007-09-04 | Some work on Module loading/management. | MW | 1 | -5/+10 | |
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much) | |||||
2007-08-29 | Various small changes (some likely to be removed again soon) | MW | 1 | -5/+5 | |
2007-08-28 | Taken the old scripting engine out of Region.Environment and moved it into a ↵ | MW | 1 | -107/+138 | |
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) | |||||
2007-08-06 | * minor refactorings | lbsa71 | 1 | -1/+1 | |
2007-08-06 | ... and here's the second part... | lbsa71 | 1 | -0/+0 | |
2007-08-06 | Part 1 of a two-part commit to change caps of 'scripting' dir... | lbsa71 | 1 | -0/+0 | |
2007-07-16 | changed to native line ending encoding | Sean Dague | 1 | -107/+107 | |
2007-07-14 | Added AddPreCompiledScript method to ScriptManager. | MW | 1 | -0/+8 | |
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | |||||
2007-07-13 | * Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.Scripting | Adam Frisby | 1 | -1/+1 | |
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting | |||||
2007-07-05 | * Java engine fully back in Sugilite | Adam Frisby | 1 | -0/+3 | |
2007-07-05 | * Added Java support back into Sugilite (although it still needs a calling ↵ | Adam Frisby | 1 | -1/+1 | |
host to be added). | |||||
2007-07-03 | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 1 | -7/+7 | |
* added some licensing info | |||||
2007-06-28 | * Removed J# language support because it has issues with Mono. | Adam Frisby | 1 | -3/+0 | |
2007-06-28 | Finished removing the old scripting code, Scene.Scripting.cs and ↵ | MW | 1 | -1/+1 | |
OpenSim.Framework.Interfaces.Scripting. | |||||
2007-06-28 | Imported the scripting changes, so now should be up to date with sugilite. | MW | 1 | -0/+99 | |