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path: root/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs (follow)
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* * Spring cleaning, round 3029Adam Frisby2008-05-081-302/+0
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* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-1/+1
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+3
| | | | (this took a while to run).
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-2/+2
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* Formatting cleanup.Jeff Ames2008-03-181-27/+26
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* Converted logging to use log4net.Jeff Ames2008-02-051-2/+4
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵Justin Clarke Casey2008-01-071-1/+3
| | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary
* *Removed some exceptions that were thrown in Land that is no longer needed.mingchen2007-12-211-1/+4
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* * Optimized usingslbsa712007-10-301-26/+26
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* fixing me some line endingsSean Dague2007-09-171-267/+267
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* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-281-0/+267
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)