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path: root/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs (unfollow)
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2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW1-267/+267
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-16* Introduced IScriptHost as an interface to fetching object data from scripts.lbsa711-1/+1
* This meant introducing AbsolutePosition on all objects (since SimChat wants that)
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-3/+3
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-08-06* encapsulated firstname/lastname on ScenePresencelbsa711-6/+7
* fixed 'users' console command * minor refactorings
2007-08-06... and here's the second part...lbsa711-0/+0
2007-08-06Part 1 of a two-part commit to change caps of 'scripting' dir...lbsa711-0/+0
2007-08-02* Added support for CreateLink to LSL Interpreted APIAdam Frisby1-1/+3
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-07-20* Assortment of Console changes - console messages are now grouped into ↵Adam Frisby1-2/+2
modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-19* Removing more compiler warningsAdam Frisby1-2/+0
2007-07-17* Fixing compileAdam Frisby1-0/+2
2007-07-17* More LSL changes (and fixing a compile warning)Adam Frisby1-1/+1
* More attempted fixes for the phantom remoting bug.
2007-07-17* More LSL related funAdam Frisby1-2/+11
2007-07-17* Working more on the Interpreted Script API (for use in scripts which have ↵Adam Frisby1-0/+49
to occupy something [Hello LSL])
2007-07-16changed to native line ending encodingSean Dague1-206/+206
2007-07-13* Renamed OpenSim.Region.Enviroment.Scripting to OpenSim.Region.ScriptingAdam Frisby1-1/+1
* Renamed OpenSim.Scripting to OpenSim.Region.Scripting
2007-07-13* Reorganising Java Virtual Machine code into a subfolder for the JVM ↵Adam Frisby1-2/+2
specific parts, leaving the JVMEngine folder specifically for Script/IScript interfaces. * Fixed a compile issue with the Interpreted Scripts API.
2007-07-13* Moved LSL-style functions to ScriptInterpretedAPI.cs and put a XML remark ↵Adam Frisby1-18/+57
comment that they are defunct and best avoided at all costs. * More wrappers: llCollisionFilter, llCollisionSprite, llCos, llCreateLink, llDeleteSubList, llDeleteSubString, llDetachFromAvatar * More functions: osCos, osDeleteSubList, osDeleteSubString
2007-07-13* Added wrappers for:Adam Frisby1-0/+32
llAbs, llAcos, llAddToLandPassList, llAdjustSoundVolume, llAllowInventoryDrop, llAngleBetween, llApplyImpulse, llApplyRotationalImpulse, llAsin, llAtan2, llAttachToAvatar, llAvatarOnSitTarget, llAxes2Rot, llAxisAngle2Rot, llBase64ToString, llBreakAllLinks, llBreakLink, llCSV2List, llCeil, llCloseRemoteDataChannel, llCloud * Added functions for: osAbs, osAcos, osAsin, osAtan2, osAxes2Rot, osAxisAngle2Rot, osBase64ToString, osCSV2List, osCeil.
2007-07-13* Adding LSL stuff for Tedd_, implementing LSL-style functions in ↵Adam Frisby1-0/+110
ScriptAPI.cs, implementing server event callbacks in ScriptInterpretedEvents.cs * Added Tedd_'s LSL compiler thingie, although it cannot be referenced yet.
2007-07-05* Added Java support back into Sugilite (although it still needs a calling ↵Adam Frisby1-0/+25
host to be added).