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* * Mother of all commits:Adam Frisby2008-01-153-12/+12
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Optimized usingslbsa712007-12-2717-17/+17
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵Jeff Ames2007-12-201-2/+2
| | | | Works with LibSL rev>1532
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1016-32/+32
| | | | notice of doom
* * Diuerse beavtificatemslbsa712007-11-011-3/+1
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* * Optimized usingslbsa712007-10-3025-503/+501
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-292-2/+2
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-1510-1/+281
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* * Renamed ScriptConsole to PluginConsole for clarityAdam Frisby2007-09-241-1/+1
| | | | | * Fixed a bug where ODE tries to do a physics update for zero frames.
* fixing me some line endingsSean Dague2007-09-1726-2511/+2511
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* mass update of urls in source code to new websiteSean Dague2007-09-1016-16/+16
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* Applied danx0r's ODE patch [mantis number 340].MW2007-08-282-2/+4
| | | | | Corrected a few out dated things in the ExtensionsScriptModule.
* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-2826-0/+2512
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)