Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. ↵ | Jeff Ames | 2007-12-20 | 1 | -2/+2 |
| | | | | Works with LibSL rev>1532 | ||||
* | saved OpenSim source code from the giant rampaging unterminated copyright ↵ | Jeff Ames | 2007-12-10 | 16 | -32/+32 |
| | | | | notice of doom | ||||
* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 1 | -3/+1 |
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* | * Optimized usings | lbsa71 | 2007-10-30 | 25 | -503/+501 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 2 | -2/+2 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru | lbsa71 | 2007-10-15 | 10 | -1/+281 |
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* | * Renamed ScriptConsole to PluginConsole for clarity | Adam Frisby | 2007-09-24 | 1 | -1/+1 |
| | | | | | * Fixed a bug where ODE tries to do a physics update for zero frames. | ||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 26 | -2511/+2511 |
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* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 16 | -16/+16 |
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* | Applied danx0r's ODE patch [mantis number 340]. | MW | 2007-08-28 | 2 | -2/+4 |
| | | | | | Corrected a few out dated things in the ExtensionsScriptModule. | ||||
* | Taken the old scripting engine out of Region.Environment and moved it into a ↵ | MW | 2007-08-28 | 26 | -0/+2512 |
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) |