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2008-05-08* Spring cleaning, round 3029Adam Frisby23-2481/+0
2008-05-01* Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby23-57/+57
with namespaces.
2008-04-21* Optimised using statements and namespace references across entire project ↵Adam Frisby1-2/+4
(this took a while to run).
2008-03-18Formatting cleanup.Jeff Ames23-621/+612
2008-02-20Minor cleanup.Jeff Ames9-9/+9
2008-01-15* Mother of all commits:Adam Frisby2-9/+9
* Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2007-12-27* Optimized usingslbsa7114-14/+14
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-10saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames14-28/+28
notice of doom
2007-11-01* Diuerse beavtificatemslbsa711-3/+1
2007-10-30* Optimized usingslbsa7122-484/+486
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2-2/+2
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa719-0/+252
2007-09-17fixing me some line endingsSean Dague23-2234/+2234
2007-09-10mass update of urls in source code to new websiteSean Dague14-14/+14
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW23-0/+2236
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)