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* * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵Adam Frisby2008-05-0114-38/+38
| | | | with namespaces.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-2/+4
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-1814-378/+377
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* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * Mother of all commits:Adam Frisby2008-01-152-9/+9
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Optimized usingslbsa712007-12-2713-13/+13
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-1013-26/+26
| | | | notice of doom
* * Optimized usingslbsa712007-10-3014-411/+453
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-1/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-151-0/+28
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* fixing me some line endingsSean Dague2007-09-1714-1943/+1943
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* mass update of urls in source code to new websiteSean Dague2007-09-1013-13/+13
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* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-2814-0/+1945
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)