Commit message (Collapse) | Author | Age | Files | Lines | ||
---|---|---|---|---|---|---|
... | ||||||
* | * renamed MySceneObject to CpuCounterObject | lbsa71 | 2007-07-17 | 2 | -3/+3 | |
| | ||||||
* | * Changed SimpleApp to use EventManager and Scene timer | lbsa71 | 2007-07-17 | 4 | -39/+9 | |
| | | | | | * Refactored a lot of m_* and public -> wrappers | |||||
* | * debugged quite a lot of db-related strangeness and various refactoring goofs | lbsa71 | 2007-07-17 | 1 | -10/+7 | |
| | ||||||
* | * RegionApplicationBase restructuring now complete | lbsa71 | 2007-07-16 | 2 | -47/+24 | |
| | | | | | * Still has some weird bug in SimpleApp though. | |||||
* | * Trimmed a few hundred warnings off SimpleApp. | Adam Frisby | 2007-07-16 | 1 | -0/+4 | |
| | ||||||
* | * And yet more restructuring of startup sequence... | lbsa71 | 2007-07-16 | 1 | -14/+15 | |
| | ||||||
* | * Reset IP in SimpleApp back to localhost | Adam Frisby | 2007-07-16 | 1 | -1/+1 | |
| | ||||||
* | * Fixed SimpleApp | Adam Frisby | 2007-07-16 | 1 | -2/+3 | |
| | ||||||
* | * SimpleApp's IP address is slightly less hard coded (now reading from a ↵ | Adam Frisby | 2007-07-16 | 1 | -3/+5 | |
| | | | | hard coded var vs lots of use of "127.0.0.1") | |||||
* | * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp | lbsa71 | 2007-07-16 | 1 | -29/+35 | |
| | ||||||
* | *Renamed everything Parcels and ParcelData to Land and LandData | mingchen | 2007-07-16 | 1 | -1/+1 | |
| | | | | | *Added missing files (I hope) | |||||
* | *Renamed ParcelManager to LandManager | mingchen | 2007-07-16 | 1 | -1/+1 | |
| | | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right. | |||||
* | * working on RegionApplicationBase | lbsa71 | 2007-07-16 | 1 | -1/+1 | |
| | | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is. | |||||
* | changed to native line ending encoding | Sean Dague | 2007-07-16 | 5 | -478/+478 | |
| | ||||||
* | *Trunk compiles now | mingchen | 2007-07-16 | 2 | -2/+3 | |
| | | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity" | |||||
* | *Fixed bug that incorrectly tabulated 'others' prims on a parcel | mingchen | 2007-07-16 | 1 | -0/+1 | |
| | | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count | |||||
* | Couple of small changes to NPC test character. | MW | 2007-07-15 | 1 | -9/+15 | |
| | ||||||
* | It wasn't me who messed up flying when adding a test NPC class. (honestly!) | MW | 2007-07-15 | 2 | -8/+14 | |
| | ||||||
* | Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵ | MW | 2007-07-15 | 3 | -9/+217 | |
| | | | | simpleApp), to try out a basic test npc character(/class). | |||||
* | Removed the reference to ClientManager from scene, as scene really shouldn't ↵ | MW | 2007-07-15 | 2 | -3/+3 | |
| | | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions. | |||||
* | Removed reference to Scene EventManager from primitive. In its place, ↵ | MW | 2007-07-15 | 1 | -36/+1 | |
| | | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp. | |||||
* | * Added loading methods for NullStorage. | Adam Frisby | 2007-07-15 | 2 | -3/+7 | |
| | ||||||
* | *Removed ParcelManager from SceneObject and Primitive and replaced with ↵ | mingchen | 2007-07-14 | 2 | -3/+3 | |
| | | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier | |||||
* | * SimpleApp finally doing something fun. :) | lbsa71 | 2007-07-14 | 1 | -12/+12 | |
| | ||||||
* | * Worked some more on SimpleApp | lbsa71 | 2007-07-14 | 4 | -126/+77 | |
| | | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject | |||||
* | Set up parcel manager and the master avatar in SimpleApp. | MW | 2007-07-14 | 3 | -78/+67 | |
| | ||||||
* | * encapsulated some public fields | lbsa71 | 2007-07-14 | 1 | -2/+2 | |
| | ||||||
* | * Apparently, we need to tell ParcelManager that there is no parcels. | lbsa71 | 2007-07-14 | 1 | -0/+3 | |
| | | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you) | |||||
* | Added AddPreCompiledScript method to ScriptManager. | MW | 2007-07-14 | 3 | -6/+110 | |
| | | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into. | |||||
* | * I want to commit too! | lbsa71 | 2007-07-13 | 2 | -20/+2 | |
| | ||||||
* | Changed simpleApp to use basic physics. | MW | 2007-07-13 | 1 | -1/+4 | |
| | | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000. | |||||
* | Shouldn't be needing explicitly adding login xmlrpc | lbsa71 | 2007-07-13 | 1 | -2/+0 | |
| | ||||||
* | One of these days i WILL have my pulsating cube! | lbsa71 | 2007-07-13 | 3 | -14/+7 | |
| | ||||||
* | * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵ | lbsa71 | 2007-07-13 | 1 | -1/+1 | |
| | | | | instead - w00t! | |||||
* | Gird mode in sugilite should now work in so far as you should be able to ↵ | MW | 2007-07-10 | 1 | -2/+2 | |
| | | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server. | |||||
* | * some follow up renaming of members et c. | lbsa71 | 2007-07-09 | 2 | -3/+3 | |
| | ||||||
* | * Introduced ClientManager for great justice. | lbsa71 | 2007-07-09 | 1 | -1/+1 | |
| | ||||||
* | Done a little bit of renaming in primitive.cs and on a few events in IClientAPI. | MW | 2007-07-09 | 1 | -1/+1 | |
| | | | | | Disabled CAPS asset uploading as it seems it now crashes the server. | |||||
* | * By popular demand, all generated build files are now deleted. Somebody ↵ | lbsa71 | 2007-07-08 | 2 | -235/+0 | |
| | | | | should make sure the wiki is updated. | |||||
* | * Updating prebuild | Adam Frisby | 2007-07-08 | 2 | -3/+3 | |
| | ||||||
* | *Fixed 2 small references to localhost which has some conflicts when resolving. | mingchen | 2007-07-06 | 1 | -1/+1 | |
| | | | | | *Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen | |||||
* | *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData) | mingchen | 2007-07-05 | 2 | -3/+3 | |
| | | | | | | *Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message | |||||
* | * re-fixed the utf-16 bug in xmlRpcResponse serialization | lbsa71 | 2007-07-04 | 2 | -56/+2 | |
| | | | | | | | * added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling | |||||
* | * Optimized usings (the 'LL ate my scripts' commit) | lbsa71 | 2007-07-03 | 4 | -33/+19 | |
| | | | | | * added some licensing info | |||||
* | * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵ | lbsa71 | 2007-07-03 | 5 | -23/+70 | |
| | | | | guru approval. | |||||
* | * Added conceptual LlsdMethod Demo to SimpleApp (work in progress) | lbsa71 | 2007-07-02 | 3 | -0/+14 | |
| | ||||||
* | * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene | lbsa71 | 2007-07-02 | 3 | -9/+2 | |
| | | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build | |||||
* | * removed try-catchall from scene constructor | lbsa71 | 2007-07-01 | 2 | -0/+11 | |
| | | | | | | | * added reference server-side addnewprim prototype to Scene - not implementet yet though. | |||||
* | MAJOR IP RESTRUCTURING | lbsa71 | 2007-07-01 | 1 | -8/+8 | |
| | | | | | | * moving towards IPEndPoints all over the place * trying to make the internal/external division | |||||
* | Fixed SimpleApp - aka thankgoditssundaycommit | lbsa71 | 2007-07-01 | 4 | -23/+40 | |
| | | | | | | | | | | | | | | * Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins |