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* corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵MW2008-07-091-1/+1
| | | | parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
* * Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵lbsa712008-07-081-0/+11
| | | | IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
* * Changed casing of some archaic methods to conform with code standardslbsa712008-07-081-10/+10
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* properly explaining each #pragma warning disableDr Scofield2008-06-301-0/+1
| | | | | | massaging OSHttpRequestPump to not abort on exceptions...
* Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke2008-06-281-0/+6
| | | | | not break trunk.
* * Various documentation to some black magic parts of LLClientView Teravus Ovares2008-06-281-0/+5
| | | | | * Added IClientAPI.SendTexture stub.
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-42/+42
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* * refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey2008-06-271-3/+3
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* Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke2008-06-261-0/+1
| | | | | | Adds handlers for the reclaim land functionality, plus all needed permissions checks.
* added the flag param to IClientAPI.SendMapBlockMW2008-06-251-1/+1
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* * Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares2008-06-211-0/+5
| | | | | | | | World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-191-0/+1
| | | | | | Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-181-0/+3
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* * Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey2008-06-171-1/+0
| | | | | | | | | | initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
* * refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey2008-06-121-3/+3
| | | | | | | | | scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
* *Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen2008-06-111-1/+1
| | | | override the default method of calculating how many prims a parcel can have.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-061-1/+1
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke2008-05-281-1/+1
| | | | | | | | | llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
* Thank you kindly, Melanie for a patch for script resetCharles Krinke2008-05-261-0/+1
| | | | | that creates the event handler chain ready to hook by script engines
* * Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares2008-05-251-0/+7
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* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
| | | | | | * Push some delete functionality into InnerScene to match what's already there for adding objects
* * Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2008-05-242-4/+4
| | | | instead, on the basis that this is less likely to cause confusion with c#'s base object type
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey2008-05-242-4/+4
| | | | basis that they all take SOG parameters to improve code readability for now
* This enables return from the parcel object owner display.Teravus Ovares2008-05-241-0/+1
| | | | | There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
* * Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares2008-05-181-0/+6
| | | | half tiny amount implemented.
* * Tweaked patch mantis 1302 and committing it.Teravus Ovares2008-05-171-0/+15
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* Formatting cleanup.Jeff Ames2008-05-162-14/+14
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* * Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares2008-05-141-0/+5
| | | | group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
* Formatting cleanup.Jeff Ames2008-05-142-2/+2
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* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-1/+10
| | | | | * Down to 65 warnings.
* * Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares2008-05-141-0/+11
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* *Complete redo of the permissions modulemingchen2008-05-131-1/+1
| | | | | | *Removed hardcoded permissions checks *Added permissions checks where needed
* Formatting cleanup.Jeff Ames2008-05-121-4/+4
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* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares2008-05-101-0/+15
| | | | Properties.
* * More OutPacket refactors.Teravus Ovares2008-05-101-0/+8
| | | | | * Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
* * Two more OutPacket refactors. TextureSender.Teravus Ovares2008-05-101-0/+6
| | | | | * The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
* Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares2008-05-101-0/+9
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* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-071-4/+5
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-0/+2
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-071-4/+6
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey2008-05-071-1/+1
| | | | | | | | | | | The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
* send actual velocity and angular velocity in terse updatesSean Dague2008-05-061-1/+2
| | | | | | | instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
* *LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen2008-05-061-5/+8
| | | | | | | the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)
* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+4
| | | | visible features.
* *Standardized the Land module by removing all references to ↵mingchen2008-05-051-0/+13
| | | | libsecondlife.packets
* * Unraveled the DEBUG_CHANNEL mystery.Teravus Ovares2008-05-052-4/+4
| | | | | | | | * Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
* *Fixed a mistake in the EstateManagementModule that messed up the trunk.mingchen2008-05-041-0/+3
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* *Fixed up EstateManagementModule to the module standard - no more packets ↵mingchen2008-05-041-1/+25
| | | | | | | allowed! *Started cleaning up the land module
* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-0/+3
| | | | does not regenerate until you're dead!