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* A script/custom application should be able to add a particle system to a ↵MW2007-07-182-8/+13
| | | | prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
* Sculpted Prims should now work. MW2007-07-181-0/+2
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* * Added a FileSystemObject to SimpleApplbsa712007-07-182-3/+54
| | | | | | * Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
* * renamed MySceneObject to CpuCounterObjectlbsa712007-07-172-3/+3
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-174-39/+9
| | | | | * Refactored a lot of m_* and public -> wrappers
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-171-10/+7
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* * RegionApplicationBase restructuring now completelbsa712007-07-162-47/+24
| | | | | * Still has some weird bug in SimpleApp though.
* * Trimmed a few hundred warnings off SimpleApp.Adam Frisby2007-07-161-0/+4
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* * And yet more restructuring of startup sequence...lbsa712007-07-161-14/+15
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* * Reset IP in SimpleApp back to localhostAdam Frisby2007-07-161-1/+1
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* * Fixed SimpleAppAdam Frisby2007-07-161-2/+3
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* * SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby2007-07-161-3/+5
| | | | hard coded var vs lots of use of "127.0.0.1")
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-29/+35
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-1/+1
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-1/+1
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* * working on RegionApplicationBaselbsa712007-07-161-1/+1
| | | | | * Renamed PhysicsManager to PhysicsPluginManager because it is.
* changed to native line ending encodingSean Dague2007-07-165-478/+478
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* *Trunk compiles nowmingchen2007-07-162-2/+3
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+1
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* Couple of small changes to NPC test character.MW2007-07-151-9/+15
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* It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2007-07-152-8/+14
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* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-153-9/+217
| | | | simpleApp), to try out a basic test npc character(/class).
* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-152-3/+3
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-151-36/+1
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * Added loading methods for NullStorage.Adam Frisby2007-07-152-3/+7
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-142-3/+3
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* * SimpleApp finally doing something fun. :)lbsa712007-07-141-12/+12
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* * Worked some more on SimpleApplbsa712007-07-144-126/+77
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* Set up parcel manager and the master avatar in SimpleApp.MW2007-07-143-78/+67
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* * encapsulated some public fieldslbsa712007-07-141-2/+2
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-0/+3
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-143-6/+110
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
* * I want to commit too!lbsa712007-07-132-20/+2
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* Changed simpleApp to use basic physics.MW2007-07-131-1/+4
| | | | | | Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
* Shouldn't be needing explicitly adding login xmlrpclbsa712007-07-131-2/+0
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* One of these days i WILL have my pulsating cube!lbsa712007-07-133-14/+7
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* * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa712007-07-131-1/+1
| | | | instead - w00t!
* Gird mode in sugilite should now work in so far as you should be able to ↵MW2007-07-101-2/+2
| | | | | | | login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
* * some follow up renaming of members et c.lbsa712007-07-092-3/+3
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* * Introduced ClientManager for great justice.lbsa712007-07-091-1/+1
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* Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW2007-07-091-1/+1
| | | | | Disabled CAPS asset uploading as it seems it now crashes the server.
* * By popular demand, all generated build files are now deleted. Somebody ↵lbsa712007-07-082-235/+0
| | | | should make sure the wiki is updated.
* * Updating prebuildAdam Frisby2007-07-082-3/+3
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* *Fixed 2 small references to localhost which has some conflicts when resolving.mingchen2007-07-061-1/+1
| | | | | *Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
* *Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2007-07-052-3/+3
| | | | | | *Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
* * re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa712007-07-042-56/+2
| | | | | | | * added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
* * Optimized usings (the 'LL ate my scripts' commit)lbsa712007-07-034-33/+19
| | | | | * added some licensing info
* * Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa712007-07-035-23/+70
| | | | guru approval.
* * Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa712007-07-023-0/+14
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* * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa712007-07-023-9/+2
| | | | | | | * Hid NullPhysicsScene for great justice * Fixed broken Grid build