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* Revolution is on the roll again! :)Revolution2010-02-141-0/+2
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* * Fix Endlines in MyNpcCharacter.csTeravus Ovares (Dan Olivares)2010-01-261-9/+9
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* Add functionality to estate "Allowed Users" and "Allowed Groups". Allowed usersMelanie2010-01-091-1/+1
| | | | | will be honored now, while allowed groups will not. This requires additional groups module integration work
* Adds IClientAPI voids for GroupProposals.Revolution2010-01-081-1/+9
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fixes the newly added packets as per Melanie's request.Revolution2010-01-071-10/+10
| | | | | | Provisionally applied to fix the naming. Signatures are still subject to change. Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-18/+18
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* Adds tons of packets.Revolution2009-12-311-0/+32
| | | | | | Applied with change: Changed spelling to Summary (from Summery) Signed-off-by: Melanie <melanie@t-data.com>
* Add AvatarInterestsReplyMelanie2009-12-261-0/+4
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* Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie2009-11-051-0/+1
| | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
* Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie2009-11-041-0/+1
| | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
* Merge branch 'master' into vehiclesMelanie2009-10-221-21/+7
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| * Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman2009-10-171-0/+4
| | | | | | | | re-prioritizing updates
| * Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2009-10-151-23/+5
| | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
* | Merge branch 'master' into vehiclesMelanie2009-10-151-1/+6
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| * * Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman2009-10-131-0/+5
| | | | | | | | | | | | | | | | Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
| * * Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman2009-10-131-1/+1
| | | | | | | | | | | | | | | | performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
* | Fix build breakMelanie2009-10-051-1/+1
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* | Merge branch 'master' into vehiclesMelanie2009-10-021-0/+4
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| * Merge branch 'master' into diva-texturesMelanie2009-10-021-1/+1
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| * | Add RebakeAvatarTexturesPacket to the client viewMelanie2009-09-301-0/+4
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* | | Merge branch 'master' into vehiclesMelanie2009-10-021-1/+2
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| * | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-021-1/+1
| | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
* | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2009-10-021-1/+0
| | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
* | | Fix a merge conflictMelanie2009-10-011-1/+1
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* | | Merge branch 'master' into vehiclesMelanie2009-10-011-1/+1
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2009-09-301-1/+1
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| | * | Formatting cleanup.Jeff Ames2009-10-011-1/+1
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| * | * Adding Scale to EntityBase * Fixing the incorrect initialization of ↵John Hurliman2009-09-161-1/+1
| |/ | | | | | | EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
* | Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-1/+5
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* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-161-4/+0
| | | | null checks on m_rootPart
* Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-161-0/+1
| | | | Handler - ref mantis #4010
* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-191-0/+5
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-171-0/+1
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-011-0/+5
| | | | | | | | | balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-191-1/+1
| | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-016-6/+6
| | | | LICENSE.txt.
* * Upped version number to 0.6.5lbsa712009-05-251-3/+3
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* Send the owner name, not the client name on SendDialog.Homer Horwitz2009-05-161-1/+1
| | | | | | This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+4
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+4
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+2
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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-1/+1
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-1/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+1
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* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+2
| | | | | | avatar interests update.
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+3
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-0/+2
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa712009-04-011-2/+2
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