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* Commit initial version of KittoFlora's vehicle changesopensim2009-09-301-1/+5
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* SceneObjectGroup cleanup. Removes the default constructor and unnecessary ↵John Hurliman2009-09-161-4/+0
| | | | null checks on m_rootPart
* Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson2009-08-161-0/+1
| | | | Handler - ref mantis #4010
* * Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares2009-07-191-0/+5
| | | | | | | | | a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
* fixed the bug where changing the rotation of a selection of prims in a ↵MW2009-07-171-0/+1
| | | | | | | | | linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
* Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker2009-07-011-0/+5
| | | | | | | | | balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-191-1/+1
| | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-016-6/+6
| | | | LICENSE.txt.
* * Upped version number to 0.6.5lbsa712009-05-251-3/+3
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* Send the owner name, not the client name on SendDialog.Homer Horwitz2009-05-161-1/+1
| | | | | | This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
* Paving the way for syncing group permissions across a gridMelanie Thielker2009-05-121-0/+4
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* Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker2009-05-041-0/+4
| | | | | | | appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
* Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker2009-04-301-1/+1
| | | | | | | | avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
* Add PlacesQuery packetMelanie Thielker2009-04-201-0/+2
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* Correctly flag group owned prims in the land prim listMelanie Thielker2009-04-161-1/+1
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* Fix build break and change some groups interfacesMelanie Thielker2009-04-161-1/+1
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* Commit the group deeding support, thank you, mcortezMelanie Thielker2009-04-151-0/+1
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* Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker2009-04-141-0/+2
| | | | | | avatar interests update.
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+3
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* * Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey2009-04-071-0/+1
| | | | | | | * Implement "Add To Outfit" * Thanks FredoChaplin
* Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz2009-04-041-0/+2
| | | | | First part of Mantis #964, the necessary clouds image will follow separately.
* * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa712009-04-011-2/+2
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* Add PickInfoReply packet.Melanie Thielker2009-03-301-0/+3
| | | | | | Fixes Mantis #3324
* Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker2009-03-291-6/+1
| | | | | | | sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
* Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker2009-03-291-0/+4
| | | | | | | support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
* Add mute list request event and dummy responseMelanie Thielker2009-03-281-0/+6
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* * Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares2009-03-281-1/+1
| | | | | | | with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
* Add the events needed for profiles.Melanie Thielker2009-03-271-0/+5
| | | | | | Fixes Mantis #3324
* Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker2009-03-271-0/+4
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* Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker2009-02-261-0/+2
| | | | | | when it is ready to receive offline IM
* * Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa712009-02-201-3/+3
| | | | 0.6.3.* to better track down dll ref and overwrite problems.
* * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa712009-02-191-1/+1
| | | | poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
* Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker2009-02-191-1/+1
| | | | | | | | usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
* Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker2009-02-171-1/+1
| | | | | | | | and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
* * optimized usings.lbsa712009-02-121-2/+1
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* * Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey2009-02-111-5/+1
| | | | InventoryNode
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-065-6/+6
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey2009-01-121-0/+4
| | | | matches the existing Stop() and Restart() methods)
* Finish dwell sending, adding the forgotten method body.Melanie Thielker2009-01-091-1/+6
| | | | | | | Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
* Plumb the remaining dwell packetsMelanie Thielker2009-01-031-0/+5
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* Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker2008-12-251-0/+17
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* Plumb in EventNotification* and EventGodDeleteMelanie Thielker2008-12-231-0/+4
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* Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker2008-12-231-0/+13
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* * Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares2008-12-211-0/+1
| | | | in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
* Plumb the TP-Sending packetsMelanie Thielker2008-12-141-0/+2
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* Add missing scene reference. Fixes a NRE. SimpleModule now works again (sort ↵Homer Horwitz2008-12-121-1/+2
| | | | of).
* Replace the throwing of a NonImplementedException in MyNpcCharacter, so thatHomer Horwitz2008-12-121-1/+1
| | | | | | the SimpleModule doesn't prevent the start of the region server, if used. Note: This module doesn't do anything sensible; it only serves as an example.
* * Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey2008-12-041-0/+3
| | | | | | | | (and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-281-1/+2
| | | | no longer sets everything up properly
* Thank you kindly, Nlin for a patch that:Charles Krinke2008-11-271-0/+10
| | | | | | | | | | | | | | Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.