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* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-221-0/+5
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee2008-01-201-1/+1
| | | | remote region should now fail gracefully if remote simulator is down.
* * Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares2008-01-161-0/+1
| | | | | | | SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
* * Mother of all commits:Adam Frisby2008-01-152-3/+31
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey2008-01-111-2/+2
| | | | | | | | | * This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini * Implemented for sqlite and MySQL, no MSSQL implementation yet * As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change. * More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
* * Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares2008-01-041-0/+3
| | | | | | | card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-011-0/+3
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa712007-12-283-4/+4
| | | | | | | scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
* * Optimized usingslbsa712007-12-274-18/+24
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey2007-12-221-2/+5
| | | | | | | | | | attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
* Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey2007-12-211-1/+5
| | | | | | | | selection box unless previously expanded in inventory.
* * Remapped the Connection shutdown path.Teravus Ovares2007-12-211-1/+1
| | | | | | | | | * This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
* * Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares2007-12-181-1/+6
| | | | | | | * Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
* * Removed redundant code in RestService.csAdam Frisby2007-12-181-1/+1
| | | | | | | | * Removed unchecked TryParse, replaced with Parse as we were not checking for success and could lead to weirdness if an exception is ignored. * Removed unused variable m_newAvatar * Removed several unused try{}catch(Exception e){}'s. * Added null assignment in simpleapp to prevent warning.
* *Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen2007-12-161-0/+2
| | | | works, but the actual ban lines, etc are not done.
* Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee2007-12-151-1/+2
| | | | | | | | subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
* Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee2007-12-111-0/+1
| | | | inventory
* Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames2007-12-101-2/+5
| | | | | | | | | current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
* * Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares2007-12-101-1/+4
| | | | | | | | | * Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
* hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee2007-12-081-0/+1
| | | | | | | | inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
* Allow moving, deleting, and restoring objects in inventory.Brian McBee2007-12-081-0/+1
| | | | | Note: only tested in grid mode, and emptying trash is still not implemented.
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-5/+5
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* added one more command to the console help.Jeff Ames2007-12-071-7/+2
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* more minor cleanup. added some command descriptions to region server help.Jeff Ames2007-12-061-1/+7
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* removed some duplicate hard-coded port numbers. changed ports to uint.Jeff Ames2007-12-061-1/+1
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* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-0/+1
| | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
* fixed exception and login failure in SimpleApp. (still doesn't work like it ↵Jeff Ames2007-12-041-4/+5
| | | | used to, though)
* From Justin Casey (IBM)Sean Dague2007-12-031-1/+6
| | | | | | | | | | | | | | | | | | | | | | | While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
* This is a simple patch which just renames an IClientAPI method toSean Dague2007-12-031-1/+1
| | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
* the fix, so that trunk works againMW2007-12-011-0/+1
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* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-301-1/+1
| | | | | | | | | properties window From Justin Casey (IBM)
* * Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares2007-11-301-1/+1
| | | | | | | show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-282-2/+2
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* * Added a way for the Region master user to kick individual users from their ↵Teravus Ovares2007-11-241-0/+5
| | | | | | | sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
* * Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares2007-11-241-0/+1
| | | | the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
* * Added code to capture the draw distance setting from the client.Teravus Ovares2007-11-221-1/+4
| | | | | * Added a support function to InnerScene to calculate the distance between two vectors.
* * Did some initial work for prim crossing. Just glue so far.Teravus Ovares2007-11-212-3/+3
| | | | | * Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
* * Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares2007-11-181-1/+1
| | | | This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
* cleaned up some mono compiler warningsJeff Ames2007-11-182-3/+3
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* first stab at implementation of CopyInventoryItemJeff Ames2007-11-181-0/+1
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* Attempt to get World Map working in Grid mode, will need to be using the ↵MW2007-11-182-3/+4
| | | | | | | | | | grid asset server for it to work correctly and has only been quickly tested in a three region grid. Moved PermissionManager creation out of the Scene constructor and instead a PermissionManager is passed to the constructor as a param. So that we could create and use custom permissionsManagers. Added AllowMovement property to ScenePresence which can be used to stop movement of avatars (for example in a custom region that wanted avatars always in one place). Added PermissionManager call when copying objects, although currently the call will always return true so that it allows copying in places like Wright Plaza. A few other changes/fixes.
* Added handler for MapNameRequest - OnMapNameRequestDalien Talbot2007-11-181-0/+1
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* Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW2007-11-171-1/+1
| | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
* *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵lbsa712007-11-151-2/+2
| | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin)
* * Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares2007-11-151-0/+1
| | | | hover your mouse over prim with the object name, description, ownerid.. etc.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+4
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-0/+1
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* Some work on cleanly removing Regions.MW2007-11-131-0/+5
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-0/+1
| | | | | * All thanks to unimplemented packet listing :D
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-1/+1
| | | | | | | and alpha argument of the llSetText command.