aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples (follow)
Commit message (Collapse)AuthorAgeFilesLines
* * adds flag in OpenSim.ini for disabling physical prim. Look at ↵Teravus Ovares2007-11-112-3/+3
| | | | OpenSim.ini.example in the bin folder for an example.
* * Moves the Meshmerizer to a separate pluginTeravus Ovares2007-11-101-2/+2
| | | | | | * Experimental. Linux Prebuild needs testing. * One more update after this to remove the ODEMeshing directory....
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-1/+1
| | | | | * Added Angular Velocity reporting for smooth-ish rotations on object collisions
* add SendSunPos function to IClientAPI to let us pull all the sunSean Dague2007-11-071-0/+4
| | | | | | calculation logic into a module
* * Added better logging to AssetCachelbsa712007-11-061-1/+1
| | | | | | | * AssetCache now ignores duplicate uploads * some m_ refactoring * ignored some bins
* Fixed the MyNpcCharacter errorsMW2007-11-051-4/+4
|
* Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW2007-11-041-1/+5
| | | | velocity.
* First part of Scene refactoring:MW2007-11-032-3/+4
| | | | | | Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
* some small changesMW2007-10-311-1/+2
|
* * Optimized usingslbsa712007-10-307-198/+342
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-296-8/+8
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* Started the process of cleaning up AssetCache and moving most of the code ↵MW2007-10-291-0/+1
| | | | into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
* Added preliminary support for sitting on primsJeff Ames2007-10-281-1/+3
|
* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-262-2/+2
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague2007-10-251-1/+1
| | | | | | which cleans up the verbose logic
* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-191-1/+9
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* changes to pass nini config object to the modules that getSean Dague2007-10-191-2/+5
| | | | | | loaded so that they may read out any bits they are interested in
* * Total refactoring of Asset Server for massive winlbsa712007-10-191-2/+0
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa712007-10-151-5/+3
| | | | consolidated port number defaults. Thankx Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-156-0/+168
|
* * Now loading modules from ScriptEngines directory as well.lbsa712007-10-101-3/+1
|
* * Gave ModuleLoader some good lovin'lbsa712007-10-101-3/+5
| | | | | | | * Introduced ModuleLoader.PickupModules that currently picks up IRegionModule:s from /bin * Made LogBase thread-safe (or at least not thread-ignorant) * Ignored some genned files
* == The "right name and place" commit ==lbsa712007-10-051-1/+0
| | | | | | | | | * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
* more refactoringMW2007-10-031-4/+9
|
* Some continuation of lbsa71's refactoring of the CommunicationsManager.MW2007-10-031-2/+2
|
* * Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa712007-10-021-2/+6
| | | | | | | * Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
* * Encapsulated all CommunicationsManager serviceslbsa712007-09-242-2/+2
|
* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-11/+4
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * even more renaming and refactoring; the cleaning woman is on call.lbsa712007-09-201-2/+0
|
* Rev 1971 : The Lbsa71 vintage commitlbsa712007-09-201-3/+2
| | | | | * Refactored to prepare for some serious restructuring
* * moved SceneManager to RegionApplicationBaselbsa712007-09-202-4/+14
| | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
* * Rewired Touch to route to group/part (Still triggering EventManager as well)lbsa712007-09-201-23/+0
|
* * Moved SendLogoutPacket back to IClientAPI.lbsa712007-09-181-3/+7
|
* * Now at least we're not creating physActors for child agents.lbsa712007-09-181-1/+1
|
* * Yet some more connectivity restructuringlbsa712007-09-181-0/+17
| | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good!
* * Handlerized ViewerEffectlbsa712007-09-181-1/+2
| | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding
* * Replaced usage of ClientView with IClientAPIlbsa712007-09-181-6/+9
| | | | | * Some propertification and hideousness of fields.
* fixing me some line endingsSean Dague2007-09-171-78/+78
|
* * Wired up chat so that channel goes into OnChatFromViewer. However:lbsa712007-09-141-1/+1
| | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
* Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵Dalien Talbot2007-09-131-0/+1
| | | | various verbosity
* Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot2007-09-091-0/+1
| | | | | | pointing out that it is done by CoarseLocationUpdatePacket.
* Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot2007-09-081-1/+1
| | | | | | | | is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
* Some work on Module loading/management.MW2007-09-042-6/+33
| | | | | | | | Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
* Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW2007-08-281-1/+1
| | | | should equal project and directory.
* Start of trying to make Region/Scene more modular. MW2007-08-282-3/+3
| | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
* Deleted a few old files that are no longer used.MW2007-08-272-2/+0
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Added OnRemoveScript(uint localID, LLUUID itemID) event , trigged when a ↵MW2007-08-221-0/+1
| | | | script in a primitive is deleted.
* Made SceneObjectGroup.GetChildPrim() public, for now so that script engine ↵MW2007-08-221-0/+1
| | | | can get ref to the SceneObjectPart/ IScriptHost.
* Start of Task Inventory (ie prim's inventory). For now, you can only move ↵MW2007-08-221-0/+1
| | | | scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
* Added OnRezScript event to Scene.EventManager.Which the script engine should ↵MW2007-08-211-0/+1
| | | | subscribe to. This is triggered whenever a script is moved into a primitive (and includes the localid of the prim and the script text as params) . Currently though the script item isn't deleted from a users inventory, nor does it actually show up in the objects inventory (this will be fixed soon.) So that means that it isn't currently possible to edit a script (or delete it) once it has been added to a primitive.