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2007-07-17* renamed MySceneObject to CpuCounterObjectlbsa712-3/+3
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa714-39/+9
* Refactored a lot of m_* and public -> wrappers
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa711-10/+7
2007-07-16* RegionApplicationBase restructuring now completelbsa712-47/+24
* Still has some weird bug in SimpleApp though.
2007-07-16* Trimmed a few hundred warnings off SimpleApp.Adam Frisby1-0/+4
2007-07-16* And yet more restructuring of startup sequence...lbsa711-14/+15
2007-07-16* Reset IP in SimpleApp back to localhostAdam Frisby1-1/+1
2007-07-16* Fixed SimpleAppAdam Frisby1-2/+3
2007-07-16* SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby1-3/+5
hard coded var vs lots of use of "127.0.0.1")
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-29/+35
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-1/+1
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-1/+1
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* working on RegionApplicationBaselbsa711-1/+1
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16changed to native line ending encodingSean Dague5-478/+478
2007-07-16*Trunk compiles nowmingchen2-2/+3
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+1
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15Couple of small changes to NPC test character.MW1-9/+15
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2-8/+14
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW3-9/+217
simpleApp), to try out a basic test npc character(/class).
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2-3/+3
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW1-36/+1
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* Added loading methods for NullStorage.Adam Frisby2-3/+7
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2-3/+3
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14* Worked some more on SimpleApplbsa714-126/+77
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW3-78/+67
2007-07-14* encapsulated some public fieldslbsa711-2/+2
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa711-0/+3
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW3-6/+110
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13* I want to commit too!lbsa712-20/+2
2007-07-13Changed simpleApp to use basic physics.MW1-1/+4
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
2007-07-13Shouldn't be needing explicitly adding login xmlrpclbsa711-2/+0
2007-07-13One of these days i WILL have my pulsating cube!lbsa713-14/+7
2007-07-13* ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape ↵lbsa711-1/+1
instead - w00t!
2007-07-10Gird mode in sugilite should now work in so far as you should be able to ↵MW1-2/+2
login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). Also trying to look at the map in grid mode will crash the server.
2007-07-09* some follow up renaming of members et c.lbsa712-3/+3
2007-07-09* Introduced ClientManager for great justice.lbsa711-1/+1
2007-07-09Done a little bit of renaming in primitive.cs and on a few events in IClientAPI.MW1-1/+1
Disabled CAPS asset uploading as it seems it now crashes the server.
2007-07-08* By popular demand, all generated build files are now deleted. Somebody ↵lbsa712-235/+0
should make sure the wiki is updated.
2007-07-08* Updating prebuildAdam Frisby2-3/+3
2007-07-06*Fixed 2 small references to localhost which has some conflicts when resolving.mingchen1-1/+1
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
2007-07-05*Removed SimProfile.cs as it is no longer needed (in favor of SimProfileData)mingchen2-3/+3
*Added simulator_data_request XMLRPC method to request data from the grid server about a sim instead of faking its login *Login is progressing, now just getting an XML error (http://pastebin.com/942515) -- if you can fix this, throw MingChen in IRC a Private Message
2007-07-04* re-fixed the utf-16 bug in xmlRpcResponse serializationlbsa712-56/+2
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though) * removed last traces of old rest handling
2007-07-03* Optimized usings (the 'LL ate my scripts' commit)lbsa714-33/+19
* added some licensing info
2007-07-03* Completed conceptual LlsdMethod - everything resides in SimpleApp pending ↵lbsa715-23/+70
guru approval.
2007-07-02* Added conceptual LlsdMethod Demo to SimpleApp (work in progress)lbsa713-0/+14
2007-07-02* Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScenelbsa713-9/+2
* Hid NullPhysicsScene for great justice * Fixed broken Grid build
2007-07-01* removed try-catchall from scene constructorlbsa712-0/+11
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01MAJOR IP RESTRUCTURINGlbsa711-8/+8
* moving towards IPEndPoints all over the place * trying to make the internal/external division
2007-07-01Fixed SimpleApp - aka thankgoditssundaycommitlbsa714-23/+40
* Updated SimpleApp with various introduced dependencies * Extracted ScenePrescence creation in Scene * removed try-catchall from UserManagerBase (that actually hid a bug) * Refactored RegionInfo * handle is calculated * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized * Removed superfluous 'ref' keywords * Removed a shitload of 'catch Exception e' that causes build warnings * Lots of small refactorings, renames et c * Ignored some bins