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2008-08-01Estate series, patch 9 (#9157)Melanie Thielker1-1/+1
Adds the new access semantics and the new flag (allow only age verified) Plumbs in the abuse email address from sim to viewer. The other way around, libomv appears to be lacking support for the data field in the packet. Includes a migration, run prebuild!
2008-07-31Thank you, HomerHorwitz, for a patch that implements ↵Melanie Thielker1-0/+8
llSetCameraParams/llClearCameraParams. Fixes Mantis #1867
2008-07-25renaming the increasingly ill-named ChatFromViewerArgs to OSChatMessageDr Scofield1-2/+2
2008-07-25Add GetGroupPowers() and a dictionary to hold them to ClientView andMelanie Thielker1-0/+5
IClientAPI. No user functionality
2008-07-23Changed it so the avatar's rotation is now sent as part of a full avatar ↵MW1-1/+1
update. This should fix the wrong rotation on existing sitting avatar when logging in bug.
2008-07-22Refactor the packet scheduling out of ClientView. Add intelligentMelanie Thielker2-6/+17
resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
2008-07-21added experimental packet tracker (LLPacketTracker.cs), which can be told to ↵MW1-2/+7
track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events. Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-18Patch #9151Melanie Thielker1-3/+4
Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
2008-07-09corrected the params types on IClientAPI.SendParcelMediaCommand. the command ↵MW1-1/+1
parameter should be set to the the ParcelMediaCommandEnum value. While flags seems to need to be set to (uint)(1<<[value of the command enum])
2008-07-08* Added experimental SendParcelMediaCommand and SendParcelMediaUpdate to ↵lbsa711-0/+11
IClientAPI. These methods have not been tested, but feel free to start wiring them to llParcelMediaCommandList.
2008-07-08* Changed casing of some archaic methods to conform with code standardslbsa711-10/+10
2008-06-30properly explaining each #pragma warning disableDr Scofield1-0/+1
massaging OSHttpRequestPump to not abort on exceptions...
2008-06-28Mantis#1616. Applied Melanie's patch. This may or mayCharles Krinke1-0/+6
not break trunk.
2008-06-28* Various documentation to some black magic parts of LLClientView Teravus Ovares1-0/+5
* Added IClientAPI.SendTexture stub.
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-42/+42
2008-06-27* refactor: fission InnerScene.AddSceneObject()Justin Clarke Casey1-3/+3
2008-06-26Mantis#1597. Thank you, Melanie for a patch that:Charles Krinke1-0/+1
Adds handlers for the reclaim land functionality, plus all needed permissions checks.
2008-06-25added the flag param to IClientAPI.SendMapBlockMW1-1/+1
2008-06-21* Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares1-0/+5
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
2008-06-19Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke1-0/+1
Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
2008-06-18* Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares1-0/+3
2008-06-17* Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey1-1/+0
initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey1-3/+3
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-11*Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen1-1/+1
override the default method of calculating how many prims a parcel can have.
2008-06-06* This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares1-1/+1
interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
2008-05-28Mantis#1406. Thank you kindly, Xantor for a patch that:Charles Krinke1-1/+1
llLoopSound sends out one packet to clients in view, so it doesn't work anymore when clients enter later on, or the prim is modified in any way. Solution: Stored sound data on prim, send full update instead. llStartSound and llLoopSound now accept both LLUUIDs to a sound as well as object inventory sound names. llStopSound clears prim data and sends full update.
2008-05-26Thank you kindly, Melanie for a patch for script resetCharles Krinke1-0/+1
that creates the event handler chain ready to hook by script engines
2008-05-25* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.Teravus Ovares1-0/+7
2008-05-24* Refactor: Collapse some multiple remove object pathsJustin Clarke Casey1-1/+1
* Push some delete functionality into InnerScene to match what's already there for adding objects
2008-05-24* Refactor: Change previous commits Object methods to SceneObject methods ↵Justin Clarke Casey2-4/+4
instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24* Refactor: Renaming various *Entity*() methods to *Object*() methods on the ↵Justin Clarke Casey2-4/+4
basis that they all take SOG parameters to improve code readability for now
2008-05-24This enables return from the parcel object owner display.Teravus Ovares1-0/+1
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-18* Group type stuff. Nothing spectacular. two packets, sorta almost semi ↵Teravus Ovares1-0/+6
half tiny amount implemented.
2008-05-17* Tweaked patch mantis 1302 and committing it.Teravus Ovares1-0/+15
2008-05-16Formatting cleanup.Jeff Ames2-14/+14
2008-05-14* Adding the very bare minimum for the client to register user as having the ↵Teravus Ovares1-0/+5
group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
2008-05-14Formatting cleanup.Jeff Ames2-2/+2
2008-05-14* Refactored OutPacket out of ScenePresence Teravus Ovares1-1/+10
* Down to 65 warnings.
2008-05-14* Refactored OutPacket and FirstName/LastName out of Friends Module.Teravus Ovares1-0/+11
2008-05-13*Complete redo of the permissions modulemingchen1-1/+1
*Removed hardcoded permissions checks *Added permissions checks where needed
2008-05-12Formatting cleanup.Jeff Ames1-4/+4
2008-05-110001199: [PATCH] Add support for default animations Teravus Ovares1-0/+5
From Melanie... Thanks Melanie! .
2008-05-10* Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵Teravus Ovares1-0/+15
Properties.
2008-05-10* More OutPacket refactors.Teravus Ovares1-0/+8
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down')
2008-05-10* Two more OutPacket refactors. TextureSender.Teravus Ovares1-0/+6
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment.
2008-05-10Refactored out a few warnings related to Adam's bane OutPacketTeravus Ovares1-0/+9
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby1-4/+5
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares1-0/+2
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague1-4/+6
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey1-1/+1
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.