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2007-08-01Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW1-0/+1
/Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
2007-07-30mass update of files to have native line endingsSean Dague1-31/+31
2007-07-30added OnDisconnectUser event to required classesSean Dague1-0/+1
2007-07-29Deleting objects should now work. But beware they aren't send to your trash ↵MW1-1/+1
folder or anything so there is at the moment no way to recover deleted objects.
2007-07-28You should now see the correct Avatar for other users, including their ↵MW1-0/+1
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-27A few changes so that the number of warnings is less but without deleting ↵MW1-1/+0
everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-26More work on inventory and opensim library.MW1-0/+5
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26* Started renaming world to Scenelbsa711-2/+2
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby1-1/+1
projects combined, all 'never used' things)
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW3-4/+8
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby1-1/+1
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-20* Fixed an config issue (log not initialized in RegionInfo config)lbsa711-0/+5
* Added LineInfo stacktrace parser to LogBase (not used yet though)
2007-07-19Some work on Inventory (not yet finished or enabled)MW1-0/+6
2007-07-19Added some Alert methods to Scene , and a console command handler. So from ↵MW1-0/+3
the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-18A script/custom application should be able to add a particle system to a ↵MW2-8/+13
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18Sculpted Prims should now work. MW1-0/+2
2007-07-18* Added a FileSystemObject to SimpleApplbsa712-3/+54
* Added Some ShapeTypes (shapes doesn't work though!) * Fixed some \0 issues
2007-07-17* renamed MySceneObject to CpuCounterObjectlbsa712-3/+3
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa714-39/+9
* Refactored a lot of m_* and public -> wrappers
2007-07-17* debugged quite a lot of db-related strangeness and various refactoring goofslbsa711-10/+7
2007-07-16* RegionApplicationBase restructuring now completelbsa712-47/+24
* Still has some weird bug in SimpleApp though.
2007-07-16* Trimmed a few hundred warnings off SimpleApp.Adam Frisby1-0/+4
2007-07-16* And yet more restructuring of startup sequence...lbsa711-14/+15
2007-07-16* Reset IP in SimpleApp back to localhostAdam Frisby1-1/+1
2007-07-16* Fixed SimpleAppAdam Frisby1-2/+3
2007-07-16* SimpleApp's IP address is slightly less hard coded (now reading from a ↵Adam Frisby1-3/+5
hard coded var vs lots of use of "127.0.0.1")
2007-07-16* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa711-29/+35
2007-07-16*Renamed everything Parcels and ParcelData to Land and LandDatamingchen1-1/+1
*Added missing files (I hope)
2007-07-16*Renamed ParcelManager to LandManagermingchen1-1/+1
*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16* working on RegionApplicationBaselbsa711-1/+1
* Renamed PhysicsManager to PhysicsPluginManager because it is.
2007-07-16changed to native line ending encodingSean Dague5-478/+478
2007-07-16*Trunk compiles nowmingchen2-2/+3
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16*Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen1-0/+1
*Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
2007-07-15Couple of small changes to NPC test character.MW1-9/+15
2007-07-15It wasn't me who messed up flying when adding a test NPC class. (honestly!)MW2-8/+14
2007-07-15Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW3-9/+217
simpleApp), to try out a basic test npc character(/class).
2007-07-15Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2-3/+3
have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15Removed reference to Scene EventManager from primitive. In its place, ↵MW1-36/+1
primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
2007-07-15* Added loading methods for NullStorage.Adam Frisby2-3/+7
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2-3/+3
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14* Worked some more on SimpleApplbsa714-126/+77
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
2007-07-14Set up parcel manager and the master avatar in SimpleApp.MW3-78/+67
2007-07-14* encapsulated some public fieldslbsa711-2/+2
2007-07-14* Apparently, we need to tell ParcelManager that there is no parcels.lbsa711-0/+3
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14Added AddPreCompiledScript method to ScriptManager.MW3-6/+110
Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-13* I want to commit too!lbsa712-20/+2
2007-07-13Changed simpleApp to use basic physics.MW1-1/+4
Done some work of fixing primitive/SceneObject copying. Set DefaultHome region to 1000,1000.
2007-07-13Shouldn't be needing explicitly adding login xmlrpclbsa711-2/+0
2007-07-13One of these days i WILL have my pulsating cube!lbsa713-14/+7