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2008-04-23* Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby1-0/+4
2008-04-21* Optimised using statements and namespace references across entire project (...Adam Frisby2-3/+0
2008-04-19Thank you kindly krtaylor for a patch to solve:Charles Krinke1-0/+1
2008-04-17* Implements 'Set Home to Here' Teravus Ovares1-0/+1
2008-04-16* Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares1-0/+1
2008-04-16Thank you very much, Kmeisthax for:Charles Krinke1-0/+2
2008-04-14* Fixed a few warnings.Teravus Ovares1-0/+1
2008-04-10* Updates BetaGridLikeMoneyModuleTeravus Ovares1-0/+9
2008-04-07* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar it...Justin Clarke Casey1-0/+11
2008-04-01few more minor changes, needs prebuild to be ran.MW2-6/+6
2008-04-01a few small changesMW2-39/+45
2008-03-30This update has good news and bad news, first the bad.Teravus Ovares1-0/+2
2008-03-25* Refactored out circular reference in Region.Environment <-> Framework.Data....lbsa712-3/+3
2008-03-22Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria1-0/+5
2008-03-18Formatting cleanup.Jeff Ames4-108/+104
2008-03-18Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames2-4/+57
2008-03-14Update svn properties.Jeff Ames7-969/+969
2008-03-13* Added cautionary README.txtlbsa712-1/+10
2008-03-13* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa719-1139/+961
2008-03-12Applied patch from mantis #749, Grass now stays to set type when moved. thank...MW1-1/+1
2008-03-06* Disabled ancient TerrainEngine.Adam Frisby1-8/+0
2008-03-05* Four more warnings bite the dust.Adam Frisby1-4/+4
2008-03-05Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague1-2/+2
2008-03-04Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson1-0/+13
2008-03-03* Applying Ahzz's profile patch. Thanks Ahzz! Teravus Ovares1-0/+2
2008-02-27After seeing sdague do his happy dance over trunk working "the best he has ev...MW1-0/+1
2008-02-20Minor cleanup.Jeff Ames6-6/+6
2008-02-20* Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares1-0/+8
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke1-0/+2
2008-02-10The very beginnings of attachments (no detachments! :)Dalien Talbot1-0/+2
2008-02-05Converted logging to use log4net.Jeff Ames1-9/+11
2008-02-05* Refactored the sound calls to SceneObjectPart Teravus Ovares1-0/+1
2008-02-04Refactor only: serve stats objects directly through StatsManager singletonJustin Clarke Casey1-2/+2
2008-02-04Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTrigge...Teravus Ovares1-1/+5
2008-02-04* Whole buncha stuff.Adam Frisby1-0/+2
2008-02-02Implements LSL function llDialog().alondria1-0/+4
2008-02-02* Committing some untested stuff regarding texture animations. This won't br...Teravus Ovares1-1/+7
2008-01-28* Add total logouts (and total logins) to server side user statsJustin Clarke Casey1-1/+1
2008-01-25* Add very basic initial login stats to the user serverJustin Clarke Casey1-1/+2
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares1-0/+5
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee1-1/+1
2008-01-16* Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimSt...Teravus Ovares1-0/+1
2008-01-15* Mother of all commits:Adam Frisby2-3/+31
2008-01-11* Exprimental prim inventory persistence can now be enabled by users.Justin Clarke Casey1-2/+2
2008-01-04* Added the ability for estate managers to use the magic secondlife blue card...Teravus Ovares1-0/+3
2008-01-01* You can add and remove a friend in standalone now within the same simulator...Teravus Ovares1-0/+3
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ...lbsa713-4/+4
2007-12-27* Optimized usingslbsa714-18/+24
2007-12-22Make copying of scripts into prim inventories more reliable on the first atte...Justin Clarke Casey1-2/+5
2007-12-21Refix bug where inventory textures don't appear in prim edit texture selectio...Justin Clarke Casey1-1/+5