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2008-11-28* simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey1-1/+2
no longer sets everything up properly
2008-11-27Thank you kindly, Nlin for a patch that:Charles Krinke1-0/+10
Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
2008-11-22First stage group permissions plumbingMelanie Thielker1-0/+5
2008-11-19Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke1-0/+1
Implementing "Play sound inworld". Currently a WIP .
2008-11-16Remove a redundant parameterMelanie Thielker1-1/+1
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares1-0/+2
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14More groups plumbingMelanie Thielker1-0/+12
2008-11-11Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker1-2/+3
every user's HUD
2008-11-10* Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares1-0/+5
* Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-9/+9
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-09Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker1-1/+1
It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-6/+5
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-11-07* refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey1-4/+2
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey1-2/+2
the verb at the front
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey3-13/+13
* These are assigned when the object is attached to the scene
2008-11-07* Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey1-2/+0
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-1/+1
Too many fixes to list.
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey3-16/+14
2008-11-01Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz1-0/+4
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey1-1/+5
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-10-26Committing a small fix for EventData along with more plumbing workMelanie Thielker1-1/+1
2008-10-25A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker1-1/+1
signature
2008-10-24Plumb some moreMelanie Thielker1-0/+4
2008-10-21Pare the groups module down to basics. Adjust dependent files so that aMelanie Thielker1-1/+1
real groups module can even be implemented.
2008-10-19Added calling cards. Fixes Mantis#2409 and part of #1515.Homer Horwitz1-0/+16
2008-10-18Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker1-7/+2
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
2008-10-15* refactor: Remove OutPacket from the IClientAPIJustin Clarke Casey1-8/+7
* I believe this is reasonable since code outside the Linden client stack shouldn't be aware of the packet format being used * I would love to have made the method protected, but the LoadBalancerPlugin is still calling it and resolving that would require more work
2008-10-15* refactor: move viewer effect packet into LLClientViewJustin Clarke Casey1-0/+4
2008-10-15* refactor: move code concerned with creating a subsequent image packet to ↵Justin Clarke Casey1-0/+4
LLClientView
2008-10-15* refactor: rename SendImagePart to SendImageFirstPart since this is more ↵Justin Clarke Casey1-1/+1
descriptive of its actual function
2008-10-14* minor: change m_debug to m_debugPacketLevel since that's what it isJustin Clarke Casey1-1/+1
2008-10-14* refactor: rename SendKiPrimitive to SendKillObject since this appears more ↵Justin Clarke Casey2-3/+3
descriptive of what it actually does
2008-10-12Add EventInfoRequest and EventInfoReply packets.Homer Horwitz1-1/+5
Note: New file, run prebuild.
2008-10-11Plumb the remaining search packets and replies.Melanie Thielker1-7/+36
2008-10-10added a list of SurfaceTouchEventArgs to the IClientAPI.OnGrab event, for ↵MW1-1/+1
the new surface touch parameters in 1.21 viewers.
2008-10-10A bit more estate fudgingMelanie Thielker1-1/+1
2008-10-06* Stop the sim stats reporter reusing the same SimStatsPacket for all clientsJustin Clarke Casey1-1/+1
* I believe this was the cause of the remaining packet_out_of_order messages in the Linden client logs * There were race conditions where multiple clientstacks would overwrite each other's sequence numbers
2008-10-06Implement Parcel -> ForceOwnerToMe god mode packetMelanie Thielker1-0/+1
2008-10-06Implements ObjectOwner god mode packet (Set Owner To Me admin option)Melanie Thielker1-0/+1
2008-10-06* Green dots on the mainmap for avatar.Teravus Ovares1-0/+6
* Initial implementation * You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-05Plumb in the DirPlacesReply packetMelanie Thielker1-0/+4
2008-10-04Plumb packet DirPlacesQuery for search moduleMelanie Thielker1-0/+2
2008-10-04Add "Drop" functionality to pie menuMelanie Thielker1-0/+1
2008-10-03This changeset changes the way chat from client is routed: Dr Scofield1-3/+3
old way: each region module interested in chat from client had to - subscribe to scene.EventManager.OnNewClient - then in its OnNewClient delegate it would subscribe to client.OnChatFromViewer to capture chat messages coming new way: ChatModule is the only region module that uses the "old way" approach but is now forwarding all client chat via scene.EventManager.OnChatFromClient - each region module interested in chat from client now only subscribes to scene.EventManager.OnChatFromClient this not only simplifies code, but also allows us to substitute ChatModule with derived classes (ConciergeModule is going to be one example). Also, this changeset changes ChatFromViewer to ChatFromClient as it doesn't necessarily have to be a viewer that is a chat source. i've taken great care to only comment out those OnNewClient delegates that were only used for getting at the client chat --- hope it's not breaking anything.
2008-10-03Mantis #1360Melanie Thielker1-2/+3
Thank you, idb, for a patch to implement the packet and plumbing for the material settings.
2008-10-01- Added SendScriptTeleportRequest to IClientView and classes implementing it.Homer Horwitz1-0/+4
- Implemented llMapDestination.
2008-09-28Mantis#296. Thank you kindly, Idb for a patch that resolves:Charles Krinke1-0/+1
Estate/ Manager Owner Uses the Region/Estate Menu Region TAB, and uses "Teleport Home All Users..." (Action Button), the action will complete but no one will be teleported and all users still function in the region ok.
2008-09-28Add some methods to allow modules so set client view optionsMelanie Thielker1-0/+9
2008-09-26* Patch from JHurlimanTeravus Ovares1-2/+1
* Updates to libomv r2243, * Remove lots of unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will update OpenSim-libs in 10 minutes..
2008-09-26* Wind updates. Still random.. but in 4 directions instead of two!Teravus Ovares1-1/+1
* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks.. but for now the layerdata routine requires it so we'll go along with that. * We only fill a 32x16 area of the 256x256 float array with data. * We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.