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* * EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar ↵Justin Clarke Casey2008-04-071-0/+11
| | | | | | | | | | | item giving * Now you can drag an object from your inventory and give it to another avatar * !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it) * Also, items for the receiving end up in their root folder rather than the objects folder
* few more minor changes, needs prebuild to be ran.MW2008-04-012-6/+6
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* a few small changesMW2008-04-012-39/+45
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* This update has good news and bad news, first the bad.Teravus Ovares2008-03-301-0/+2
| | | | | | | | | | * This update breaks inter-region communications, sorry. * You will need to run prebuild. Next, the good; * This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa. So Linux Simulators and Windows simulators are 100% compatible again. * This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border. If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost. That being said, it's best to update all your simulators to this revision at once.
* * Refactored out circular reference in Region.Environment <-> ↵lbsa712008-03-252-3/+3
| | | | | | | Framework.Data.Base We REALLY need to get the db layer sorted soon...
* Implements llLoopSound(), llStopSound(), and llAdjustSoundVolume(). alondria2008-03-221-0/+5
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* Formatting cleanup.Jeff Ames2008-03-184-108/+104
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* Added copyright messages. Set svn:eol-style. Minor cleanup.Jeff Ames2008-03-182-4/+57
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* Update svn properties.Jeff Ames2008-03-147-969/+969
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* * Added cautionary README.txtlbsa712008-03-132-1/+10
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* * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa712008-03-136-0/+964
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.