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2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-0/+3
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey1-0/+1
* Implement "Add To Outfit" * Thanks FredoChaplin
2009-04-04Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz1-0/+2
First part of Mantis #964, the necessary clouds image will follow separately.
2009-04-01* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-releaselbsa711-2/+2
2009-03-30Add PickInfoReply packet.Melanie Thielker1-0/+3
Fixes Mantis #3324
2009-03-29Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker1-6/+1
sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
2009-03-29Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker1-0/+4
support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
2009-03-28Add mute list request event and dummy responseMelanie Thielker1-0/+6
2009-03-28* Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares1-1/+1
with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
2009-03-27Add the events needed for profiles.Melanie Thielker1-0/+5
Fixes Mantis #3324
2009-03-27Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker1-0/+4
2009-02-26Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker1-0/+2
when it is ready to receive offline IM
2009-02-20* Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to ↵lbsa711-3/+3
0.6.3.* to better track down dll ref and overwrite problems.
2009-02-19* Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor ↵lbsa711-1/+1
poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later.
2009-02-19Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker1-1/+1
usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
2009-02-17Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker1-1/+1
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
2009-02-12* optimized usings.lbsa711-2/+1
2009-02-11* Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey1-5/+1
InventoryNode
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield5-6/+6
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-12* Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey1-0/+4
matches the existing Stop() and Restart() methods)
2009-01-09Finish dwell sending, adding the forgotten method body.Melanie Thielker1-1/+6
Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
2009-01-03Plumb the remaining dwell packetsMelanie Thielker1-0/+5
2008-12-25Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker1-0/+17
2008-12-23Plumb in EventNotification* and EventGodDeleteMelanie Thielker1-0/+4
2008-12-23Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker1-0/+13
2008-12-21* Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares1-0/+1
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
2008-12-14Plumb the TP-Sending packetsMelanie Thielker1-0/+2
2008-12-12Add missing scene reference. Fixes a NRE. SimpleModule now works again (sort ↵Homer Horwitz1-1/+2
of).
2008-12-12Replace the throwing of a NonImplementedException in MyNpcCharacter, so thatHomer Horwitz1-1/+1
the SimpleModule doesn't prevent the start of the region server, if used. Note: This module doesn't do anything sensible; it only serves as an example.
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey1-0/+3
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-11-28* simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey1-1/+2
no longer sets everything up properly
2008-11-27Thank you kindly, Nlin for a patch that:Charles Krinke1-0/+10
Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.
2008-11-22First stage group permissions plumbingMelanie Thielker1-0/+5
2008-11-19Mantis#2638. Thank you kindly, Sacha Magne for a patch that:Charles Krinke1-0/+1
Implementing "Play sound inworld". Currently a WIP .
2008-11-16Remove a redundant parameterMelanie Thielker1-1/+1
2008-11-14* Implements terrain raw upload. You can now upload your .raw terrain files ↵Teravus Ovares1-0/+2
using the Estate Tools. * Could this be extended in the future to support .oar uploads too? Only time will tell!
2008-11-14More groups plumbingMelanie Thielker1-0/+12
2008-11-11Prevent pieces from other people's HUDs from displaying at the center ofMelanie Thielker1-2/+3
every user's HUD
2008-11-10* Commit allows downloading of the .raw terrain from the estate tools.Teravus Ovares1-0/+5
* Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request.
2008-11-10* Extend basic scene test to retrieve the object from the scene and match uuidsJustin Clarke Casey1-9/+9
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors
2008-11-09Reintroduce transactionID to the parameter list for SendInstantMessage.Melanie Thielker1-1/+1
It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM.
2008-11-08* Added IClientIM to IClientCore interfacesAdam Frisby1-6/+5
* Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.*
2008-11-07* refactor: cleanup AllocateLocalPrimId() a bit moreJustin Clarke Casey1-4/+2
2008-11-07* Rename PrimIDAllocate() to more effectively convey what it does, and put ↵Justin Clarke Casey1-2/+2
the verb at the front
2008-11-07* Stop requiring local ids in the SOG constructors.Justin Clarke Casey3-13/+13
* These are assigned when the object is attached to the scene
2008-11-07* Remove more UpdateParentIDs() calls that are now duplicatesJustin Clarke Casey1-2/+0
2008-11-07Attachments, attachments, and, did I say attachments?Melanie Thielker1-1/+1
Too many fixes to list.
2008-11-06* refactor: Attach a scene object to a scene separately from its constructionJustin Clarke Casey3-16/+14
2008-11-01Megapatch that fixes/adds: friend offer/deny/accept, friendship termination,Homer Horwitz1-0/+4
on-/offline updates, calling cards for friends. This adds methods in the DB layer and changes the MessagingServer, so a full update (incl. UGAIM) is necessary to get it working. Older regions shouldn't break, nor should older UGAIM break newer regions, but friends/presence will only work with all concerned parts (UGAIM, source region and destination region) at this revision (or later). I added the DB code for MSSQL, too, but couldn't test that. BEWARE: May contain bugs.
2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey1-1/+5
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now