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2009-11-05Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.Melanie1-0/+1
Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet.
2009-11-04Backport the fixes to WebFetchInventoryDescendents to the UDPMelanie1-0/+1
InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-10-17Committing the second part of Jim Greensky @ Intel Lab's patch, ↵John Hurliman1-0/+4
re-prioritizing updates
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman1-23/+5
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-13* Consolidated adding / removing ClientManager IClientAPIs to two places in ↵John Hurliman1-0/+5
Scene * Added some missing implementations of IClientAPI.RemoteEndPoint * Added a ClientManager.Remove(UUID) overload * Removed a reference to a missing project from prebuild.xml
2009-10-13* Rewrote ClientManager to remove Lindenisms from OpenSim core, improve ↵John Hurliman1-1/+1
performance by removing locks, and replace LLUDPClientCollection * Removed the confusing (and LL-specific) shutdowncircuit parameter from IClientAPI.Close() * Updated the LLUDP code to only use ClientManager instead of trying to synchronize ClientManager and m_clients * Remove clients asynchronously since it is a very slow operation (including a 2000ms sleep)
2009-09-30Add RebakeAvatarTexturesPacket to the client viewMelanie1-0/+4
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-08-16Thanks dmiles for a patch that adds PacketType.RequestMultipleObjects Packet ↵Adam Johnson1-0/+1
Handler - ref mantis #4010
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares1-0/+5
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-17fixed the bug where changing the rotation of a selection of prims in a ↵MW1-0/+1
linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-01Restore the functionality that was removed in r9928. This lets the loadMelanie Thielker1-0/+5
balancer plugin work again. Create a new method, GetClientEP, to retrieve only the EndPoint for script usage. Marked the purpose of the method in IClientAPI.cs with a warning. Also restored the corresponding SetClientInfo functionality.
2009-06-19From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague1-1/+1
This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-05-16Send the owner name, not the client name on SendDialog.Homer Horwitz1-1/+1
This modifies IClientAPI.SendDialog slightly. Fixes Mantis #3661.
2009-05-12Paving the way for syncing group permissions across a gridMelanie Thielker1-0/+4
2009-05-04Add a method to flush the prim update buffers once a frame, since the timerMelanie Thielker1-0/+4
appear to be too slow to be useful, or fail too fire. I may remove the timers as a consequence if this.
2009-04-30Thank you, mpallari, for a patch that increses efficiency by combiningMelanie Thielker1-1/+1
avatar updates into a single packet. Applied with changes. Fixes Mantis #3136
2009-04-20Add PlacesQuery packetMelanie Thielker1-0/+2
2009-04-16Correctly flag group owned prims in the land prim listMelanie Thielker1-1/+1
2009-04-16Fix build break and change some groups interfacesMelanie Thielker1-1/+1
2009-04-15Commit the group deeding support, thank you, mcortezMelanie Thielker1-0/+1
2009-04-14Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker1-0/+2
avatar interests update.
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin1-0/+3
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-07* Apply http://opensimulator.org/mantis/view.php?id=3227Justin Clarke Casey1-0/+1
* Implement "Add To Outfit" * Thanks FredoChaplin
2009-04-04Thanks jonc, for a patch that adds rendering of classic clouds.Homer Horwitz1-0/+2
First part of Mantis #964, the necessary clouds image will follow separately.
2009-03-30Add PickInfoReply packet.Melanie Thielker1-0/+3
Fixes Mantis #3324
2009-03-29Change the client API to use GridInstantMessage for the "last mile" of IMMelanie Thielker1-6/+1
sending. With this change, all methods that handle IM now use GridInstantMessage rather than individual parameters.
2009-03-29Finish the offline IM module (still needs a server). Add rudimentaryMelanie Thielker1-0/+4
support for the mute list (no functionality yet, but allows the RetrieveInstantMessages event to fire now).
2009-03-28Add mute list request event and dummy responseMelanie Thielker1-0/+6
2009-03-28* Adds AgentUUIDs into the CourseLocationUpdate to improve compatibility ↵Teravus Ovares1-1/+1
with LibOMV based clients. * Modifies the IClientAPI! So client stacks will need to be modified!
2009-03-27Add the events needed for profiles.Melanie Thielker1-0/+5
Fixes Mantis #3324
2009-03-27Remove a hardcoded flow/dependency on the money module from LLCLientViewMelanie Thielker1-0/+4
2009-02-26Plumb in the RetrieveInstantMessages event that is sent by the viewerMelanie Thielker1-0/+2
when it is ready to receive offline IM
2009-02-19Thank you, Snowdrop, for a patch that makes the callback ID parameterMelanie Thielker1-1/+1
usable. Applied with formatting changes, please don't introduce K&R style indentations into OpenSim Fixes Mantis #3190
2009-02-17Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker1-1/+1
and dropped nonths ago, because it is required to get smooth region crossings with AO running. Without it, in some corner cases, anims will continue to run in an unstoppable state.
2009-02-11* Change SendBulkUpdateInventory from two methods to one which accepts an ↵Justin Clarke Casey1-5/+1
InventoryNode
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2009-01-12* Separate starting a client thread into a separate Start() method (which ↵Justin Clarke Casey1-0/+4
matches the existing Stop() and Restart() methods)
2009-01-09Finish dwell sending, adding the forgotten method body.Melanie Thielker1-1/+6
Add UserInfo and a dummy reply to enable Hippo Viewer users to disable IM logging (option was greyed out in OpenSim before)
2009-01-03Plumb the remaining dwell packetsMelanie Thielker1-0/+5
2008-12-25Plumb the profile reply packets for picks, classifieds and notesMelanie Thielker1-0/+17
2008-12-23Plumb in EventNotification* and EventGodDeleteMelanie Thielker1-0/+4
2008-12-23Plumb in the 4 missing classified events and the 3 packet methodsMelanie Thielker1-0/+13
2008-12-21* Re-implement packet tracking in IClientAPI so we can see what's going on ↵Teravus Ovares1-0/+1
in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
2008-12-14Plumb the TP-Sending packetsMelanie Thielker1-0/+2
2008-12-12Add missing scene reference. Fixes a NRE. SimpleModule now works again (sort ↵Homer Horwitz1-1/+2
of).
2008-12-12Replace the throwing of a NonImplementedException in MyNpcCharacter, so thatHomer Horwitz1-1/+1
the SimpleModule doesn't prevent the start of the region server, if used. Note: This module doesn't do anything sensible; it only serves as an example.
2008-12-04* Put in the code necessary to allow inventory transfer of whole folders ↵Justin Clarke Casey1-0/+3
(and their contents) between agents, not just single items * However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-11-27Thank you kindly, Nlin for a patch that:Charles Krinke1-0/+10
Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code.