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path: root/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs (unfollow)
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2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee1-1/+1
remote region should now fail gracefully if remote simulator is down.
2008-01-16* Added Packets In/s, Packets Out/s and Current un_acked Packets to the ↵Teravus Ovares1-0/+1
SimStatsReporter * This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares1-0/+3
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares1-0/+3
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2007-12-27* Optimized usingslbsa711-12/+15
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-22Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey1-2/+5
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
2007-12-21Refix bug where inventory textures don't appear in prim edit texture ↵Justin Clarke Casey1-1/+5
selection box unless previously expanded in inventory.
2007-12-21* Remapped the Connection shutdown path.Teravus Ovares1-1/+1
* This fixes a *bunch* of Mantis bugs related to the following * -- Neighbouring simulators not appearing after relog * -- Login to simulator only to be logged off by simulator. * -- ThreadAbort * -- Unable to shutdown circuitCode: x
2007-12-18* Added Incomplete Handling of the RegionInfoRequest packet Teravus Ovares1-1/+6
* Added Incomplete Handling of the EstateCovenantRequest packet * Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method * Fixed a race condition with avatar animations
2007-12-16*Adding and Removing Avatars from the Access/Ban List for a parcel now ↵mingchen1-0/+2
works, but the actual ban lines, etc are not done.
2007-12-15Grid Inventory feature upgrade: renaming folders should now be correct, ↵Brian McBee1-1/+2
subfolders work, moving folders works. Tested only in MYSQL, but may work in MSSQL and sqlite. Probably not working in standalone mode.
2007-12-11Implementing updateinventoryfolder: Should now be able to rename folders in ↵Brian McBee1-0/+1
inventory
2007-12-10Refactored animation handling in ScenePresence. Now maintains a list of ↵Jeff Ames1-2/+5
current animations. * Fixes weirdness when typing and sitting at the same time * Should fix bug #32 (getting stuck in edit appearance pose) * Crouchwalk and possibly jump may need more looking into
2007-12-10* Hooked up the GridComm event ChildDataUpdate to the scene.Teravus Ovares1-1/+4
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
2007-12-08hackish code to allow emptying of trash. This really should be done on the ↵Brian McBee1-0/+1
inventory server, and not from the region. Also: it appeared to work the first try, so I have probably done something horribly wrong.
2007-12-08Allow moving, deleting, and restoring objects in inventory.Brian McBee1-0/+1
Note: only tested in grid mode, and emptying trash is still not implemented.
2007-12-07Updates to LibSL revision 1498. Thanks Johan!Adam Johnson1-5/+5
2007-12-05* Refactored Permissions into ScenePresence as requested by MWTeravus Ovares1-0/+1
* Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-03From Justin Casey (IBM)Sean Dague1-1/+6
While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description.
2007-12-03This is a simple patch which just renames an IClientAPI method toSean Dague1-1/+1
SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM)
2007-12-01the fix, so that trunk works againMW1-0/+1
2007-11-30Patch for mantis 0000015: Textures don't display in the objectSean Dague1-1/+1
properties window From Justin Casey (IBM)
2007-11-28Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW1-1/+1
LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
2007-11-24* Added a way for the Region master user to kick individual users from their ↵Teravus Ovares1-0/+5
sim with a custom message. Their client says, "You've been logged off of secondlife, <Your custom message here> and logs them off. * Added a way for the Region master user to kick *ALL* users from *ALL* their regions in the estate with a custom message.
2007-11-24* Hanling RequestGodlikePowers. On Request.. sends the sim owner's client ↵Teravus Ovares1-0/+1
the appropriate messages to make it think it's got god status. Will be used for finding more unimplemented packets....
2007-11-22* Added code to capture the draw distance setting from the client.Teravus Ovares1-1/+4
* Added a support function to InnerScene to calculate the distance between two vectors.
2007-11-18* Refactored IClientAPI.OutPacket to require a second mandatory parameter. ↵Teravus Ovares1-1/+1
This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset.
2007-11-18first stab at implementation of CopyInventoryItemJeff Ames1-0/+1
2007-11-18Added handler for MapNameRequest - OnMapNameRequestDalien Talbot1-0/+1
2007-11-17Added ClickAction property to SceneObjectPart (and the relevant changes in ↵MW1-1/+1
IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client.
2007-11-15* Implemented the little friendly pop tooltip messages that appear when you ↵Teravus Ovares1-0/+1
hover your mouse over prim with the object name, description, ownerid.. etc.
2007-11-13* Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares1-0/+4
manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
2007-11-13first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague1-0/+1
2007-11-13Some work on cleanly removing Regions.MW1-0/+5
2007-11-12* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares1-0/+1
* All thanks to unimplemented packet listing :D
2007-11-11Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot1-1/+1
and alpha argument of the llSetText command.
2007-11-08* Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares1-1/+1
* Added Angular Velocity reporting for smooth-ish rotations on object collisions
2007-11-07add SendSunPos function to IClientAPI to let us pull all the sunSean Dague1-0/+4
calculation logic into a module
2007-11-05Fixed the MyNpcCharacter errorsMW1-4/+4
2007-11-04Applying Teravus patch # 557. Some glue code for the updating of prim's ↵MW1-1/+5
velocity.
2007-10-31some small changesMW1-1/+2
2007-10-30* Optimized usingslbsa711-78/+208
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-2/+2
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW1-0/+1
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-28Added preliminary support for sitting on primsJeff Ames1-1/+3
2007-10-19* Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby1-1/+9
syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-10-05== The "right name and place" commit ==lbsa711-1/+0
* Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure
2007-09-20* moved SceneManager to RegionApplicationBaselbsa711-2/+9
* Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping
2007-09-18* Moved SendLogoutPacket back to IClientAPI.lbsa711-3/+7