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path: root/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs (unfollow)
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2008-05-14Formatting cleanup.Jeff Ames1-1/+1
2008-03-18Formatting cleanup.Jeff Ames1-27/+26
2008-03-14Update svn properties.Jeff Ames1-68/+68
2008-03-13* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModulelbsa711-59/+68
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.
2008-02-20Minor cleanup.Jeff Ames1-1/+1
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa711-1/+1
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-10-30* Optimized usingslbsa711-14/+11
* Shortened type references * Removed redundant 'this' qualifier
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW1-1/+1
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-15* Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa711-0/+28
2007-08-15* Exploring Group/Part from an app perspective.lbsa711-2/+2
2007-08-09Start of replacing the old SceneObject/Primitive classes with the new versions.MW1-4/+4
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
2007-07-26* Started renaming world to Scenelbsa711-2/+2
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-18A script/custom application should be able to add a particle system to a ↵MW1-1/+1
prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-17* renamed MySceneObject to CpuCounterObjectlbsa711-2/+2
2007-07-17* Changed SimpleApp to use EventManager and Scene timerlbsa711-8/+3
* Refactored a lot of m_* and public -> wrappers
2007-07-16changed to native line ending encodingSean Dague1-40/+40
2007-07-14*Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen1-2/+2
events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14* SimpleApp finally doing something fun. :)lbsa711-12/+12
2007-07-14* Worked some more on SimpleApplbsa711-0/+40
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject